AI doesn't replace engineering discipline; it increases the returns on engineering discipline.
Full article 👉 adrien-desbiaux.com/posts/en…
Adrien retweeted
You need to hire people who are constitutionally incapable of watching something be broken without fixing it
Adrien retweeted
how to hack discord, vercel and more with one easy trick
kibty.town/blog/mintlify/
Today I was happy to learn that @rauchg has 5 kids! I am always so glad to see talented tech figures succeeding in LIFE. In the tech world we are living in, besides promoting founding companies, and open source, we should promote founding families and less about transhumanism.
The number of people that don't close the door properly after leaving or entering a space is mind bending. After 6 years, I think my dataset is now complete.
I would like to get the opinion on this zero case alignment. Do you think it is correct or there is margin for improvements?
“Back at home we all have a lot of work to do, but from here, Earth sure looks like a perfect world.” - Jared Isaacman
Ok but a flat world.
Adrien retweeted
This, and Disney Star Wars, and all of modern Hollywood, and all of Manhattan tradpub, can be explained with one simple idea.
And no, it isn't "Satan". No religious suppositions are required. What's going on here is venial, and even more depraved.
Narcissism.
You see, there are two kinds of artistic creativity. Both are based on egotism, but one is healthy, and the other is destructive.
The first says "Art is about beauty and truth. I will create that which is beautiful and true, that which uplifts those who look upon it. And my ego will be satisfied when my work is acknowledged as good, both by myself and others."
This is based on a healthy version of egotism... pride.
Pride is self-respect, a sense of one's own proper dignity or value, as earned through merit, virtue, and accomplishment.
The second says "Art is about self-expression. I will create art based on whatever is in myself, no matter how ugly, deceptive, and low. I will make myself visible in every aspect of my art, and my ego will satisfied, because I will be the center of attention, with everyone looking at me."
This is based on the sick version of egotism... narcissism. It is the ego that demands to be the center of attention, regardless of what others actually wish to see or would like to pay attention to.
It is the revenge of the neglected child, not on the mother who ignored him, but on the entire universe.
Great art is not about self-expression. It comes from the self, it is shaped by the self, but it the truth it expresses is shared and universal. This is why it speaks to others, not just the artist.
When we look upon a fine sculpture, we see only David, not Michelangelo.
When we read a great story, we do not see Tolkien, and we forget, for a moment, that Frodo and Sam aren't real.
We can say Van Gogh painted one white iris because he was lonely, isolated within a crowd, but if we do say that, we care because we have been lonely, too.
Great art makes the artist invisible. He waits backstage until the art is done, and it is time for him to step out and take a bow, receive his applause and be satisfied in a work well done. He does not stand between the audience and their enjoyment of the work.
But, for this precise reason, great art cannot emerge from narcissism. The narcissist cannot bear to upstaged by anything, even the work of his own hands, the child of his own brain.
The narcissistic artist creates art not to please others, but to force others to look at him. He must stamp his personality on every corner of the work, make it his and his alone, and remind the audience, in every moment, in every place they direct their gaze, that this work is his, and that he is what truly matters, here.
This art, shown here, is not ugly by accident. It is ugly because the artists wish you to look upon their ugliness, both outer and inner.
It is ugly because its message is not "look at this" but "look at me".
This is why the left is obsessed with "representation" in art. This is why they cover themselves in ugly, mismatched tattoos, and dye their hair pink, purple, and blue. This is why they write self-indulgent stories about "identity" and "finding your squad".
They are screaming their identity at the void, never realizing that it's not only possible, but easy, to be unique without being interesting or useful.
Those who fancy themselves to be beautiful unique snowflakes would do well to remember that the slightest touch of heat will turn them into homogeneous, ubiquitous, undifferentiated water.
They can work for Disney all they want, making black lesbian Jedi so that "the character can look just like me", but the character will be boring because they are boring.
In other words, what we are seeing here is not a rebellion against god (if you are religious) or civilization and merit (if you aren't), it's something far worse.
It's the petty, ugly, banalities of an entire subculture of tiresome neurotics who cannot dredge one single beautiful, interesting, or true thing out of their souls that would make you voluntarily pay attention.
I blame their mothers.
oh I forgot to mention in the serie of shitty customer service and software. Let me introduce you to @coinbase the most shitty piece of software and customer service you could come up with that many millions of VC money.
Adrien retweeted
Akira Toriyama literally changed the world with his work and influenced so many authors and creators in the 45 years he was active.
We lost one of the greatest on March 1, and we can only c̶r̶y̶ o̶u̶r̶ b̶r̶a̶i̶n̶s̶ o̶u̶t̶ be thankful for everything he's done.
THANK YOU TORIYAMA-SENSEI 😭😭😭
It is Friday and I would like to take the opportunity to reiterate the fact that the support of @NotionHQ for developers is a joke. No body cares but I am glad it is now saved for life on the internet.
The @NotionHQ support is so bad. They pretend to have to many requests... just put in the work, stop drinking smoothies and just work. You switched to forethought.ai but that's even worst. Like more than a week to get an answer on (I think) a very simple question.
I really don't care much about supra complicated AI copilot to write code, I just would like this to be "fixed" please. We are talking about propagating a state, a simple string on an existing feature.
github.com/orgs/community/di…
Adrien retweeted
Replying to @itspatmorgan
I studied computer engineering and started off as a developer at first. It definitely helps you to get a better understanding of how most things are built.
However, I think software would be much better if engineers had design classes instead 🤷🏻♂️
Adrien retweeted
The Obvious, the Easy, and the Possible
Much of the tension in product development and interface design comes from trying to balance the obvious, the easy, and the possible. Figuring out which things go in which bucket is critical to fully understanding how to make something useful.
Shouldn’t everything be obvious? Unless you’re making a product that just does one thing – like a paperclip, for example – everything won’t be obvious. You have to make tough calls about what needs to be obvious, what should be easy, and what should be possible. The more things something (a product, a feature, a screen, etc) does, the more calls you have to make.
This isn’t the same as prioritizing things. High, medium, low priority doesn’t tell you enough about the problem. “What needs to be obvious?” is a better question to ask than “What’s high priority?” Further, priority doesn’t tell you anything about cost. And the first thing to internalize is that everything has a cost.
Making something obvious has a cost. You can’t make everything obvious because you have limited resources. I’m not talking money—although that may be part of it too. I’m primarily talking screen real estate, attention span, comprehension, etc.
Making something obvious is expensive because it often means you have to make a whole bunch of other things less obvious. Obvious dominates and only one thing can truly dominate at a time. It may be worth it to make that one thing completely obvious, but it’s still expensive.
Obvious is all about always. The thing(s) people do all the time, the always stuff, should be obvious. The core, the epicenter, the essence of the product should be obvious.
Beyond obvious, you’ll find easy. The things that should be easy are the things that people do frequently, but not always. It all depends on your product, and your customer, but when you build a product you should know the difference between the things people do all the time and the things they do often. This can be hard, and will often lead to the most internal debates, but it’s important to think deeply about the difference between always and often so you get this right.
And finally are the things that are possible. These are things people do sometimes. Rarely, even. So they don’t need to be front and center, but they need to be possible.
Possible is usually the trickiest category because the realistic list of things that should be possible will often be significantly longer than the list of things that should be obvious or easy. That means that some things on the possible list might be better off off the list completely. Instead of making them possible, maybe not making them at all is the right call.
Coming to know the difference between obvious, easy, and possible takes a lot of practice, deep thinking, critical analysis, and, often, debate. It’s a constant learning process. It helps you figure out what really matters.
But once you’re able to see the buckets clearly, and you begin to think about things in terms of obvious, easy, and possible instead of high, medium, and low priority, you’re on your way to building better products.












