HOLA!!!! Friendly PNG/2D Vtuber here! Multi Variety Gamer, collector of stuff and major foodie of foods (may Mukbang one day). Check out my linktree for socials

Nunya
Joined December 2020
aka RayV0luti0n :) retweeted
Este mod para Los Sims 2 es cada vez más grande, en cualquier momento va a dejar el juego como si hubiera sido lanzado en el 2020 en vez de en el 2004. S2 REMASTERED: body sliders, visit family, shadows youtu.be/vyAMg6A1RN0?si=CETD… a través de @YouTube
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A game for people who still want to learn how to draw - Walk around a garden of statues and sketch them - Real sculptures 3D scanned for accurate anatomy - Dynamic lighting mode to practice shading Game is Figure Drawing Garden.
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I see a lot of people lamenting the industry struggling lately and there is of course legitimate concerns here. But a lot of western studios in particular have been doing the same thing... . Have a great ip people love and then do NOTHING with it whatsoever. The fact the new Mass Effect was in PRE PRODUCTION still is fucking insane. Clearly some massive mis management at the publisher and developer levels to let it happen. What the fuck were they doing all this time? This isn't just a Bioware issue though, looking at Microsofts studios its perhaps even worse:- Elder Scrolls 6 has been in development for ages and instead of pushing on it they shat out fucking Starfield a game most people hate, Obsidian released fucking AVOWED and The Outer Worlds when Fallout New Vegas 2 was right there. Its just a mess of bizarre priorities.
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Imagine being so lost in the sauce you blame all these closures of incredible studios and masterpiece games and franchises built over decades on “woke” and not the one common factor: corporate mismanagement and unrealistic expectations.
EA IN A NUTSHELL: KILLED MASS EFFECT. KILLED DRAGON AGE. KILLED DEAD SPACE. KILLED MEDAL OF HONOR. KILLED NEED FOR SPEED. KILLED BURNOUT. KILLED TITANFALL. KILLED MIRROR’S EDGE. KILLED ANTHEM. KILLED SPORE. KILLED SSX. KILLED ARMY OF TWO. KILLED SIMCITY. KILLED COMMAND & CONQUER.
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Seeing this hit hard even if I was ready and aware that this had to come. I keep precious all the amazing moments and emotions that BioWare is been able to give me with Mass Effect and Dragon Age trilogies. #ThankYouBioWare
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I see. I can understand how you feel. From this point on, I’m not going to give you my personal opinion. Instead, I’ll talk about this from a general perspective, based on my experience working at a major game company. If the company that owns the rights to that IP analyzes the business potential and concludes that it could generate profits commensurate with the company’s size, then a remake, sequel, or reboot is certainly possible. The phrase “commensurate with the company’s size” is actually a pretty important keyword here, so I can’t leave that part out. Timing is another factor, of course. For example, as Producer Ono has mentioned in interviews in the past, there was a 10-year gap between SF3 and SF4. During that period, people were saying things like “the fighting game boom is over.” But in reality, namco had been consistently releasing fighting games for both arcades and home consoles throughout that entire period, and was essentially enjoying a complete monopoly on the market. The scale of that market was actually quite substantial, averaging around 5 to 6 million units in home console sales. And in the arcade business, the revenue generated in the year a game was released was equivalent to the revenue generated during the first two years of its home console release. Ono-san thoroughly researched those figures and apparently used that data as one of his convincing arguments to get the SF4 project approved. In other words, finding the right moment when you can identify both a business opportunity and a realistic chance of success in a particular genre is extremely important. So it’s possible that the rights holder is simply waiting for that moment. What’s interesting about timing is that it’s not just about the competitive landscape or the overall state of the genre. Sometimes, the longer an IP has been dormant, the more excitement its eventual revival can generate. (Although I have no idea whether Bloody Roar would fall into that category.) Another factor is whether someone will emerge within the organization that owns the IP who has the confidence to BET on that IP, the authority to make it happen, and the willingness to take that risk. The reality is that even when market conditions and business circumstances are favorable, an organization ultimately needs someone to take the lead. And unless that leader has genuine passion or affection for the IP, the project isn’t going to get off the ground in the first place. (Or, in the worst case, even if they have absolutely no passion or affection for it, there at least needs to be a very strong business case with a high probability of success.) When you look at it this way, getting all of these circumstances and conditions to align might sound relatively simple, but in reality, it’s quite difficult, especially when you factor in timing. On the other hand, there have also been cases in the past where things were actually moving behind the scenes while everyone had pretty much given up hope. A recent example would be DOA. After DOA6 was released in 2019, there was a long period during which DOA fans were lamenting the fact that there had been no announcements of new games or even updates. But behind the scenes, Producer Hayashi was actually carefully watching for the right timing and developing his strategy. How can I say that with such confidence? Well, that’s because Hayashi himself was regularly coming to me directly for advice, so I knew what was going on. He would ask me about the market conditions for 3D fighting games, the state of the community (I was still on the front lines at the time, attending FGC events and observing the community firsthand), and what factors he should be taking into account if he were to start planning something new. He was surprisingly passionate and thorough in the way he sought advice, and he was genuinely serious about bringing DOA back. And as a result, we saw the announcement this year, didn’t we? The same thing happened with VF, didn’t it? Everyone had pretty much lost hope, but that despair eventually turned into hope. As for Bloody Roar, I genuinely don’t know anything about it. That’s why all I can offer is this kind of general perspective. But if you’re going to make your voice heard, I’d recommend making sure that your message reaches the company that actually owns the rights to the IP. I’ve personally witnessed several cases where feedback like that became the catalyst for a producer to start seriously considering an idea, which eventually led to an actual game being made. Or maybe one of the fans could even get a job at that company! In any case, telling me what you want from Bloody Roar isn’t going to change anything. So if you want to create even the slightest opportunity for something to happen, you need to communicate your wishes directly to the company that owns the IP, and do so “in a positive and friendly manner.” (This is really important, by the way. If you start your request with something like “I know you guys probably won’t listen to anything we say anyway, but…” remember that the people receiving those messages are human beings too. A lot of people would simply get irritated by that kind of opening and end up disregarding the request entirely.) I also wouldn’t recommend online petitions. (Of course, it depends on the scale of what you’re asking for, but even if you manage to collect tens of thousands of signatures, they generally don’t carry much weight. Anonymous online petitions are so easy to participate in that they tend to lack not only credibility but also any real sense of significance or commitment.) Instead, figuring out how to communicate your genuine passion and enthusiasm directly to the people who can actually make decisions would be far more effective. Well, that’s about all I can tell you. I realize this is all pretty general advice, and you might be thinking, “Yeah, I already know all that.”
I've been wondering about this for a while…..well, for about 10 years now. Why are some people asking me about, talking to me about, or suggesting Bloody Roar? I’ve absolutely nothing to do with it, though.
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aka RayV0luti0n :) retweeted
I saw a Japanese post talking about the pirated Tekken 6, and as a Japanese person myself I used to think the same as OP and was 100% against pirating any games. But the more you interact with overseas (ppl outside of Japan), and learn about their situation, the more I began having a better understanding of why it happens. Yeah, it's great if ppl didn't have to do that, but there needs to be a better option for ppl in other countries instead of just ignoring them
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#worldofwarcraft and Morrowind NOW ON DREAMCAST! Thanks to the incredible work by @cypress577422 youtu.be/sJuPj1zQexE 👀 #dreamcast @TheDCJunkyard @SEGAkatana @CombyLaurent1
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aka RayV0luti0n :) retweeted
An in Todd’s hands look at McFarlane Toys new pinless Spawn figure as well as Spawn from Diablo (the one in the case).
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aka RayV0luti0n :) retweeted
Joy Toy & Blizzard are teaming up to make Warcraft action figures. No mention of scale but their Starcraft line is 1/24.
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This game plays amazingly on the Thor at 3.5X graphics. It’s not even feeling it. I could crank this to 5X easily if I want. Possibly even 6X graphics.
I’m about to have a fun time on the AYN Thor Pro Japanese PS2 exclusive release English voices English text 1440p HD
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aka RayV0luti0n :) retweeted
Grasshopper Manufacture splits from NetEase Games gematsu.com/2026/09/grasshop…
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aka RayV0luti0n :) retweeted
Reminder to creators who are looking for a key for Gears Of War: E-day Go apply via Key Mailer. I'm really looking forward to a bunch of new creators getting hands on. And of course remember there is horde mode, multiplayer, and the story. There's a lot of different content you can make here and I'm really hoping someone organizes a horde mode competition.
Gears of War: E-Day - Experience the horror and brutality of Emergence Day. Join Marcus Fenix and Dominic Santiago in a gripping origin-story as the Locust Horde first erupts from below, igniting a desperate fight for survival Trailer: keymailer.co/GearsofWarEDayT… Creator: keymailer.co/GearsofWarEDay @GearsofWar #GearsofWarEDay
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aka RayV0luti0n :) retweeted
Over 5000 Digital Video Game Magazines Are Free via Video Game History Foundation. ow.ly/ygMW50ZQXBc
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aka RayV0luti0n :) retweeted
That supposedly ‘private video’ of dad that I’ve been shown talking about conspiracies is clearly AI, and not even particularly convincing AI. Anyone who claims to be a fan who believes it clearly listened to his movies on mute because that voice is robotic and terrible. That said, a human made a robot create it, and to you I say: leave him out of your delusional bullshit and let him rest. If you cannot make your case without making a dead man make it more convincing for you, then tell me: who’s the one manipulating the public thru media now? I hate this cesspool of an app. It’s mostly bots and people willingly being duped by bots at this point so not sure why I feel the need to come back to clarify, but I love him, so I will. Just because he’s gone does not mean he’s now your puppet. Have some shame.
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aka RayV0luti0n :) retweeted
Okay, so… I'm gonna post out a warning to all content creators out there.. If anyone is planning to do any watchalong streams on Twitch, please be on the lookout for this freak, otherwise he will abuse the copyright system to nuke your accounts. Please stay vigilant.
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aka RayV0luti0n :) retweeted
Ever wanted to blast something off the internet? PAGE RAGE is a fun little browser extension game that allows you to destroy any web page! It's available for free here! page-rage.com/ by indie dev @alexandereardon
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