@AFxReaperi
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USAF Vet/IT Professional/Runner & Guardian
Joined January 2022
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Proud of our core raid team @_DestinyRising It was whirlwind to keep our group in the top 100 as we optimized best we could, keeping the same folks only. Loved the Eclipse contest mode! #DestinyRising #destiny2
AFxReaper retweeted
For months now have been affected by this in Marathon at least a few times per session, I haven't really been able to find info on the issue or a fix but numerous updates, driver updates later it's still an issue in multiple menus, lagging images for items and info, runners are like a blue silhouette loading the actual visuals type deal
@asalisbury do you have any knowledge or had this issue come your way before?? help me see my things please!
Bigggg
We’re making a change to address cases where shots against Spectre Shielded players could appear to not register after the shield broke. When the Nightfall Refresh goes live tomorrow, if a player using a Spectre Shield keeps firing after becoming invisible, their invisibility will now flicker after 0.2 seconds instead of 0.9 seconds. This restores aim assist against them sooner during a fight, while preserving the shield’s intended ability to help them reposition and escape when they stop engaging.
We’ve also made changes so gunfire is more reliable against invisible players. In practice, that means fewer moments where you’re aiming at a Spectre Shielded player, but your shots appear to miss while they’re invisible.
Full details arriving in tomorrow's patch notes!
Yipeeeee!
We've seen more questions about the Sentinel S'phticide Shell and wanted to give you a heads-up that we'll be releasing it with Symbiosis in December.
Just a reminder, if you have already killed the Compiler and successfully exfilled, or you do so between now and December, you will be credited the style once it's live.
We're in the final stages of polish, but here's another quick peek:
AFxReaper retweeted
Nightfall Refresh brings a suite of changes to shells, weapons, and more. Here's an overview of some of the big ones. Coming October 6!
AFxReaper retweeted
Replying to @MarathonDevTeam
I think the extraction mode has some main pain points that are making it hard to engage with (especially like what my understanding of an extraction shooter is) in my experience. These are my thoughts:
Main problems:
- "BR gameplay" ~ hunting lobby before doing PvE
- Spawn rushes
- Harsh death spirals pricing players out
- Unrewarding, unexciting loot
Contributing factors/problems and potential solutions from my experience:
- Dinner bells & other sounds being too identifiable/obvious makes both POIs (close sounds) and the map (far, cross POI sounds) feel too small. Also feels impossible to play stealthy and avoid players.
- Economy & loot on maps aren't great, it often doesn't feel worth looting the map, even for materials it feels stingy. This leads to players absolutely being the best source of loot, so they constantly hunt each other.
- I'd like more value for materials/barter. The store has decent options, but is still very limited for solid competitive weapons to use against some of the larger power spikes. A greater selection of buildcrafting atoms for barter as well as recipes for weapons/schemas would make it feel far more self-sufficient to play the way you want, rather than having to rely hunting other players - while making the map loot feel worthwhile.
- Death spirals price players out as a result of limited stock on essentials & buildcrafting items, little to no way of efficiently building up resources (mats & credits), and limited competitive options (like the bully) not being present. After enough deaths, it feels like its simply time to stop playing with no way to catch back up without hunting other players. Surviving players in the population hoard and stock up seemingly unlimited amounts of utility and resources that are limited stock daily, making the gap larger.
- Runs are all or nothing, resulting in nothing for most. Requiring exfil to feel like progress was made, prices out players most of the time. I'd like to see more "direct deposit" and ways on the map (maybe DCONs?) to transfer things to the vault mid run. Increased rewards for contracts that feel like they make progress (even on death) would be helpful. An insured slot system (on a cooldown of some sort, similar to DMZ) could help as well.
- Spawn system is too predictable, and there isn't enough events/opportunities to do early into the match. Players use the dead air as opportunity to clear the map of other players before doing things that might be vulnerable or worthwhile. In Cryo, spawn rushes feel to variable and don't allow players to progress through the map as the game would suggest. I feel side door connecting rushes should be level 3, and more ads spawn in the wings to reach that - allowing most pvp to happen in the middle.
Whoever made it to the bottom of this wall of text, thanks for reading <3
Bungie's "Future of Marathon" ViDoc - My Thoughts youtu.be/zrKlmzKXf5Q?si=sh6i… via @YouTube @MarathonDevTeam
Any tease if Charter would be the announcer for the TDM "arena" like mode? @MarathonDevTeam @asalisbury
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on Bungie.net: bung.ie/bungiefuture
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How we be feeling when that Symbiosis update hits for Marathon in December🤣 @MarathonDevTeam #marathonthegame
Marathon Nightfall Refresh - Quick Thoughts youtu.be/M9eQBfdCn9s?si=yV_7… via @YouTube
AFxReaper retweeted
If you own Marathon, the December and March updates will be available at no additional cost. That includes gameplay content such as new zones, weapons, and Runners.
AFxReaper retweeted
Marathon's next Wipe will be on October 6th. #Marathon
• Return of Vault Breaker
• Healthier Progression
• New Rewards Pass
• Quality-of-Life improvements
• A progression and economy reset with live tuning/balance updates.
This wipe will last 2 months, until 'Symbiosis'.
AFxReaper retweeted
Important Reiteration from Bungie: For people wondering about seasonal changes affecting the monetization of future updates.
"If you own the game, future content is free, including March." Via @Skarrow9
March will include another larger experience 3-4 months after 'Symbiosis'.