Artist🔥 Developer Dynamical systems theory Blender tools: https://xitter.cf/t.co/7z21FKENS7 Add-on support: [email protected]

Joined November 2017
OptCutsやPartUVなど複数の技術を活用して3DモデルのUVを自動展開できる無料Blenderアドオン! UVgami 3dnchu.com/archives/uvgami/ #B3d #Blender3d
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Fast Live Booleans in #Hardcuts Low Poly mode are coming soon! hardcuts.io
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Topology Cheat Sheet
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See you at BCON26 tomorrow! Btw here's a "short" version of my Portfolio in case you wanna talk business! More client work in private. #b3d #itsacult
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Silicon Valley predicted @typesafeai
After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI? I’ve spent the last 2 years in stealth building a new way to train models (RLCD), and a new type of frontier AI model that we are releasing today: Jev • 20-200x faster • 40-400x cheaper (w/ output tokens free) • Frontier composable intelligence optimized for decisions AFAICT the shortest path to AI-based economic revolution
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⭐️ Free Tool for Blender Animators ⭐️ It's been a while since I've been thinking about making something like this for Blender, so I could have an easier time animating in this software. It's a set of 16 sliders from my Maya Animo toolset.
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CLOTH FX is an add-on for Blender 2.9 & it lets you create destructive effects in seconds. With options at hand, you can setup cloth tearing instantly. Try it: blendermarket.com/products/c… #b3d #blender3d #vfx #gamedev #clothfx #film #3dart #indiedev
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Inside latent space
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context based armature switching #geometrynodes #b3d
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Cartesian Caramel@Cartesian_CAug 31
We have Minecraft at home (Blender 5.3 modal node tool test) #b3d #geometrynodes
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I accidentally made a cloth engine trying to make my own loop slide tool 😄 #b3d #retopology #gamedev #blender
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#DamageControl next update will also get some nice Ground Shaders. Seamless 40x40m 4K textures to work perfectly on large scenes. Perfectly blending with our assets. #geometrynodes #b3d Update with a lot of new stuff coming within 2 weeks! superhivemarket.com/products… embracefx.gumroad.com/l/dama…
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UV unwrapping isn't hard. Blender's default UV tools just make it feel hard. That's the honest reason so many people avoid it, put it off, or let auto-unwrap ruin a good model. UniV is an open-source add-on that adds the small quality-of-life UV tools that should probably have shipped by default. It's free. Is UV work genuinely your least favourite part of modeling, or is that just a meme at this point? #b3d #Blender3d
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PolyTools v1.0 Beta is now available Existing users can try the new features in this version before final release! payhip.com/b/4w5VE #b3d #gamedev #animation #vfx
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Check out Smart Remesh A new remesher for hard surface & organic models. Link: superhivemarket.com/products… #b3d #gamedev #animation #vfx
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【作業進捗】 試しにCodexでMayaのリトポToolを生成してみる。 なかなかお手軽じゃないの! まだ全然粗削りだけど、この程度なら20分足らずで実現可能できた。すごいじゃん。🤔 もうちょっと詰めたら使い物になりそう。 今週はこいつをもう少し調整しよう。 #Maya #Codex
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Blenderの便利なツールです! Fast 2D Remesh Tool 非常に高速な2Dリメッシュツール。地面の生成やパス間の隙間埋めを目的として設計 Spline Mesh Tool スプラインに沿ってメッシュを変形させるツール 始点モジュールと終点モジュールを配置すると、中間のモジュールがカーブ上にランダムに生成 Artstation artstation.com/artwork/eRJXa… GitHub github.com/RICHARDDamien/2DR… #b3d #blender
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An earthquake is the worst thing I’ve ever lived through. Seedance 2.0 Prompt: Subject: Daniel, a 42-year-old father in a grey henley and dark jeans; Maya, his 17-year-old daughter with tied-back curly hair, a red jacket, and black trousers; Noah, his 8-year-old son with brown hair, in a yellow T-shirt and blue pajama trousers. Action: The family scrambles to escape their collapsing suburban house and crumbling neighborhood during a massive earthquake. Context: Inside a suburban home during breakfast, then outside on the driveway, street, and overlooking a collapsing city skyline. Cinematography: 24 fps, grounded live action, transitioning from a locked 24mm wide kitchen shot, to a low handheld shot, to a lateral tracking shot, to an 18mm rising crane shot, and finally a low 14mm backward tracking shot. Cut to between shots. Style & Ambiance: Photorealistic, gritty, Kodak Portra 400 film look, cinematic lighting filtered through thick rising dust, gravity-based structural collapse with realistic physics, no slow motion, no explosions, debris and ground falling inward. Dialogue: "Dad!", "Run!", "I've got you." On-Screen Text: No text, subtitles, or captions are visible on screen. SFX: Low-frequency geological rumble, plates and glass shattering, timber snapping, crumbling concrete, car alarms, distant panic. Timestamped Sequence: [00-02s] Shot 1: Inside a kitchen, a subterranean groan rises. Water trembles, the lamp swings, and a sudden sideways jolt throws Daniel, Maya, and Noah down. Plates shatter. / [02-05s] Shot 2: Cut to a low handheld shot. A massive crack splits the floor, isolating Noah on a tilting slab. Maya crawls across the shifting boards, grabs Noah's wrists, and pulls him clear. / [05-08s] Shot 3: Cut to a lateral tracking shot. Daniel braces a falling ceiling beam while Maya drags Noah outside. Daniel yells "Run!". Maya sends Noah out, then pulls Daniel clear as the roof collapses behind them. / [08-11s] Shot 4: Cut to an 18mm crane shot rising above the street. The road arches like a wave and folds inward. Power poles lean and cars slide as houses rotate and sink into a deep trench. / [11-15s] Shot 5: Cut to a low 14mm tracking shot moving backward. Daniel carries Noah while Maya pulls him. The driveway breaks, Daniel falls as a slab tips. Maya grabs his forearm and pulls them over the edge. They collapse behind a retaining wall as their house and street vanish in dust. Daniel embraces them.
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