🧪 Skarfall — my personal 2D pixel RPG (like Skyrim, but tiny and weird) Play the browser beta here: 🔗 https://xitter.cf/t.co/xLVyakvE7B

Россия
Joined July 2012
2 hours of pixel animation for 2 seconds of melting zombie. Totally worth it. #pixelart #indiegamedev #gamedev #animation
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Open Beta Test of a new game - ROADSIDE! Same Dead Ahead zombie world, familiar heroes… but now with cutie patootie pixel art style🎮 Here’s how to jump into the Roadside beta:
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Pixel fire. 4 hours — 4 frames. Worth it? Maybe. The car burns beautifully. #pixelart #indiedev #gamedev #2Danimation #postapocalypse
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Made some fresh screenshots for Dead Ahead GO! — my upcoming mobile zombie game. Pixel mayhem and upgrades ahead. Stay tuned! #pixelart #gamedev #mobilegame #indiegame
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⚡️ Skill effect preview for our new mobile project! Would you click this? #PlayableAd #gamedev #mobile
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Creating a pixel Playable Ad for a new DZW universe project. Animations, upgrades, and lots of blood! #pixelart #indiedev
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💥 Boomer couldn’t handle the pressure. A bit of gore, plenty of blood — testing the zombie explosion effect. Expect more like this in-game. #PixelArt #GameDev #IndieDev #aseprite
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Brought together all the characters from Genopanic in one scene. Fun to see how different they all are in shape, style and mood. #pixelart #gamedev #characterdesign #indiedev
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Animated sketch of a chase scene with a jelly bear. Classic stuff: high-speed jetbike pursuit — a gameplay concept for a future in-game moment. #pixelart #gamedev #animation #indiedev #gamemockup
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Main character run animation, broken down by layers: legs, body, arms, jetpack, and sword — all separate for clarity. Easy to animate, easier to tweak. #pixelart #gamedev #animation #indiedev #aseprite
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I’ve noticed that choosing the right color palette takes up most of my art time. Color is half the mood. Anyone else feel the same? #pixelart #gamedev #indiedev #aseprite
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One of the first animations that kicked off Genopanic. A bucket-shaped robot with an eye and four legs — clunky, weird, and kinda cute. #gamedev #pixelart #indiedev #animation #genopanic
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Still amazed how this chaos becomes a functional game UI. Scrolling through the full sprite sheet with all UI elements for the project. #pixelart #gamedev #uiux #indiedev
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Goose with a rifle — animated in Spine. Learning rigging and frame-by-frame animation. Cartoon-style character for an action game. #spine #gamedev #2danimation #indiedev #characterart
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Created a banner animation for the Genopanic Steam page. Focus on the mood — dark setting, traps, lighting and pixel art. store.steampowered.com/app/1… #indiedev #pixelart #gamedev #steam
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Drawing process of the AKS-74U. Lines, form, silhouette — all hand-drawn from scratch. For a 2D shooter project. #gamedev #indiedev #weaponart #aks74u
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After 3 years of development, my first console release is here. Genopanic is now available on Nintendo Switch — a childhood dream come true! 🎮 nintendo.com/store/products/… #IndieGameDev #NintendoSwitch #gamedev
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Survivors, zombies, and bosses — all in one sheet. Post-apocalyptic chaos, pixel by pixel. Which one would you pick for your squad? #pixelart #gamedev #spritesheet #indiedev
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Background parallax pass for Genopanic. Subtle movement, real depth — the scene finally breathes. 🎮 Wishlist on Steam: store.steampowered.com/app/1… #pixelart #gamedev #parallax #indiedev
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Built a prefab setup in Aseprite for modular characters. Head, body, arms, legs, weapons — all separate layers. Perfect for mixing equipment and speeding up animation. #pixelart #gamedev #aseprite
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