YouTube Streamer/Content Creator https://xitter.cf/t.co/lkcd6cNrYA Business: [email protected]

Joined September 2020
30,000 Subscribers! 🥳
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Caved in, buying MW4. The campaign looks incredible and DMZ looks pretty good as well.
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348 assists spotting in @WARDOGS. #WARDOGS
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Whatever the drill nerf was, it didn't work. Every game is people just sat in FOBs spamming drills.
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MK22 unlocks at level 30, but still does fuck all damage. Maybe if they increased the damage it would make sense, but as of right now, it's probably the most useless gun in the game. By the time you unlock that, everyone has level 3 armour and there's no point using it. It should one shot tier 3 and with AP it should one shot tier 4. #WARDOGS
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600+ Metre collateral with the Mosin in season 2 of @WARDOGS #WARDOGS #WARDOGS100K
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The current state of sniper rifles creates a significant problem with both weapon effectiveness and progression in @WARDOGS The attached gameplay clip demonstrates the issue: two sniper headshots somehow doesn't kill someone that I believe was wearing tier 4. The damage statistics show that the Mosin and SV-98 have 176 FMJ headshot damage against an unarmoured target, but their effectiveness is significantly reduced against armoured players. This becomes especially problematic when looking at the game's progression system: Mosin — Recon Level 10 SV-98 — Recon Level 19 MK22 — Recon Level 25 Tier 2 armour — Overall Level 30 Tier 3 armour — Overall Level 60 AP ammunition for Mosin/SV-98 — Overall Level 82 Tier 4 armour — Overall Level 100 MK22 AP ammunition — Overall Level 140 There are six classes contributing towards overall level, meaning players can encounter higher-tier armour well before they have access to the ammunition specifically designed to counter it. This creates a large gap where players have access to sniper rifles, but don't have access to their AP ammunition. For example, the Mosin is unlocked at Recon Level 10, while the SV-98 is unlocked at Recon Level 19. However, players can obtain Tier 2 armour at overall Level 30 and Tier 3 armour at Level 60, while AP ammunition for these rifles doesn't become available until overall Level 82. The problem becomes even more obvious with the MK22. I spent forever trying to unlock this thinking it would be able to deal with armour and the constant underwhelming feeling of when i shoot someone in the head and they run away. The rifle is unlocked at Recon Level 25, the standard FMJ rounds only do 6 more damage than the Mosin and SV-98, but it's AP ammunition isn't available until overall Level 140! Meanwhile, Tier 4 armour is available from overall Level 100. I believe the MK22 should one shot tier 3 with FMJ and tier 4 with AP. This was one of the reasons infrared rangefinders became so heavily used. Rather than using the sniper rifle to actually engage and eliminate targets, players were increasingly using the rangefinder to spot enemies and contribute through spotting instead. It became a viable alternative to actually fighting with the sniper because the sniper's ability to reliably deal with armoured targets was so limited. Eventually, this became such a prevalent strategy that infrared rangefinders have been removed, now creating a massive gap in being able to progress recon. Removing the rangefinder doesn't solve the underlying problem if players were turning to it because the sniper itself wasn't effective enough. If the sniper is supposed to be the primary long-range weapon for the Recon class, players should have a reason to actually use the rifle rather than finding alternative ways of contributing to the team. As it stands, sniping is VERY underewarding. Please @Brammflakes @L0SSY @BULKHEAD @HowardPhilpott @phantasyftw I LOVE this game, but snipers are struggling out here. #WARDOGS
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POV: You Flank the ENEMY Team in @WARDOGS #WARDOGS #WARDOGS100K
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Very ready for the @WARDOGS wipe now.
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Got a feeling gold is going to increase in price tomorrow. Correct me if I’m wrong, but I’m pretty sure the price doesn’t change on Sundays and most people didn’t know that, meaning they all brought some and the price will go back up… 🧐 #WARDOGS
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POV: You're being terrorised by a 50cal sniper and his spotter in @WARDOGS #WARDOGS #WARDOGS100K
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9TSIXTH retweeted
Dev Room #Wardogs
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The current state of sniper rifles creates a significant problem with both weapon effectiveness and progression in @WARDOGS The attached gameplay clip demonstrates the issue: two sniper headshots somehow doesn't kill someone that I believe was wearing tier 4. The damage statistics show that the Mosin and SV-98 have 176 FMJ headshot damage against an unarmoured target, but their effectiveness is significantly reduced against armoured players. This becomes especially problematic when looking at the game's progression system: Mosin — Recon Level 10 SV-98 — Recon Level 19 MK22 — Recon Level 25 Tier 2 armour — Overall Level 30 Tier 3 armour — Overall Level 60 AP ammunition for Mosin/SV-98 — Overall Level 82 Tier 4 armour — Overall Level 100 MK22 AP ammunition — Overall Level 140 There are six classes contributing towards overall level, meaning players can encounter higher-tier armour well before they have access to the ammunition specifically designed to counter it. This creates a large gap where players have access to sniper rifles, but don't have access to their AP ammunition. For example, the Mosin is unlocked at Recon Level 10, while the SV-98 is unlocked at Recon Level 19. However, players can obtain Tier 2 armour at overall Level 30 and Tier 3 armour at Level 60, while AP ammunition for these rifles doesn't become available until overall Level 82. The problem becomes even more obvious with the MK22. I spent forever trying to unlock this thinking it would be able to deal with armour and the constant underwhelming feeling of when i shoot someone in the head and they run away. The rifle is unlocked at Recon Level 25, the standard FMJ rounds only do 6 more damage than the Mosin and SV-98, but it's AP ammunition isn't available until overall Level 140! Meanwhile, Tier 4 armour is available from overall Level 100. I believe the MK22 should one shot tier 3 with FMJ and tier 4 with AP. This was one of the reasons infrared rangefinders became so heavily used. Rather than using the sniper rifle to actually engage and eliminate targets, players were increasingly using the rangefinder to spot enemies and contribute through spotting instead. It became a viable alternative to actually fighting with the sniper because the sniper's ability to reliably deal with armoured targets was so limited. Eventually, this became such a prevalent strategy that infrared rangefinders have been removed, now creating a massive gap in being able to progress recon. Removing the rangefinder doesn't solve the underlying problem if players were turning to it because the sniper itself wasn't effective enough. If the sniper is supposed to be the primary long-range weapon for the Recon class, players should have a reason to actually use the rifle rather than finding alternative ways of contributing to the team. As it stands, sniping is VERY underewarding. Please @Brammflakes @L0SSY @BULKHEAD @HowardPhilpott @phantasyftw I LOVE this game, but snipers are struggling out here. #WARDOGS
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Life is good once you unlock the AMR 50 in @WARDOGS #WARDOGS #WARDOGS100K
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My best game so far. 800-900 metre sniping with the 50cal. @WARDOGS #wardogs #wardogs100k
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This sniper/infrared strategy is so good in @WARDOGS #WARDOGS #WARDOGS100K
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Honestly the MK22 in WARDOGS might be just as pointless as the first sniper. Takes all that time to unlock it just for it to not 1 shot even tier 3???? Not only that, but its LOUD as hell and you don't unlock the suppressor for it until after you unlock the suppressor for the 50cal?
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50cal and infrared spotter team is unbeatable in @WARDOGS #WARDOGS #WARDOGS100K
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The SVD is no joke in @WARDOGS #WARDOGS #WARDOGS100K
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