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7DX is Australia’s Leading AI & XR Production Studio. Game changing Immersive and Interactive solutions via AR, VR, AI, Virtual Humans & Gamification.

Sydney/ Global
Joined October 2013
Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)Photo by 7DX (@7DX_AI_XR)
Want to see what tomorrow looks like for your world? DM us. Let’s chat.
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Colossus 2 will be the first Gigawatt AI training supercluster
🚨 BREAKING: xAI just received 168 Tesla Megapacks to power Colossus 2 their second AI data center. That’s massive energy storage. Enough to run an entire neighborhood now fueling AGI. Tesla + xAI = The future of power-hungry intelligence.
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I spend a lot of time explaining #esports isn’t just computer versions of traditional sports but this #Rugby #VR Sim in our Paddington facility is next level (7DX doing some great projects in there). – at Sydney, New South Wales
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The year is 2023🤖 I'm paying way more for A.I. Services pm than Streaming, Movies & Cinema combined💡A very significant line to cross 🧠 I had to double take when it clicked @Scobleizer #aifuture @OpenAI @runwayml @sama @elonmusk @AnthropicAI @DavidSacks @PeterDiamandis
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Oct 10 release would seem logical 🥽🤞🏼
Meta Quest 3 Release Date Teased as October 10 by Amazon Listing Read More 👉 xrdailynews.com/en/meta-ques…
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Really interesting stat. The generations of esports players cycle through much faster than traditional sports. Provides a lot of opportunities for changing a regions trajectory (if the development pathways are on point). – at Sydney, New South Wales
Was giga bored so I was looking through leaguepedia and found this kinda interesting NA: Players born in 2005~2007: 13 total, 1 on a tier 1 org Korea: Players born in 2005~2007: 66 total, 50 on a tier 1 org #LCS #LCK
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Less than 23 hours since the new Midjourney feature "In-Painting" dropped.. Many people are already calling it a game changer. 11 excellent examples and tutorials:
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In 4 minutes, Kurt Vonnegut explained stories better than anyone I’ve ever heard. “The shape of the curve is what matters. Not their origins.” He plots stories on 2 axes: X: Time Y: Good fortune / ill fortune He goes on to say, “Somebody gets into trouble, then gets out of it again. People love that story. They never get tired of it.” Point 1: Stories have defined patterns. In Joseph Campbell’s Hero of a Thousand Faces, he makes the case for the Hero’s Journey. Since then, it’s become the most famous storytelling structure in the world. Vonnegut argued stories could be divided into 8 shapes. Each story, he said, fit one of the 8. Point 2: Vonnegut says, “Be a sadist. No matter how sweet and innocent your leading characters, make awful things happen to them — so the reader may see what they're made of.” To see who your characters really are, you have to make them suffer. Only then does your audience have someone worth cheering for. Point 3: End on a high note. Vonnegut says, “It’s not accidental that the line ends up higher than where it began. This is encouraging to readers.” The way a story makes people feel when they finish is how they remember it. It’s called recency bias. Lift people up and they will love you. *** “There are people. There are stories. The people think they shape the stories, but the reverse is often closer to the truth.” I wrote this with @RobbieCrab. Follow him for lessons on storytelling + fundraising. And I talk about creative storytelling. Follow @nathanbaugh27 for more like that.
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Davie Bowie speaks about the unimaginable effects of the Internet on society in 1999.
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Taking out the IRL cameraman playing VR American Football in our @EsportsHPC (was much better at the Rugby sim). – at Sydney, New South Wales
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Amazing tech you’ve developed at @7DX_ARVR (even if Jonny the cameraman has difficulty working around it at a safe distance). – at Sydney, New South Wales
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The @SchneiderElec behind the scenes Smart Building tour blends hyper-real VR, stereoscopic video and spatial product demos Oganisations can experience the true impact of these solutions in action using #VR, to ignite their own journey in reaching sustainability goals. #xr
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New @BigscreenVR launches the world's smallest headset, built specific for your face and eyes, even with built-in prescription lenses. High end PC powered #VR with something smaller than ski goggles: youtube.com/watch?v=tH3ZVoj8… #xr #spatialcomputing
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The @htcvive XR Elite is the slimmest headset ever to support high performance realism and tracking. Is this the closest to a Ready Player One level formfactor we'll get in 2023? #vr #ar #xr #spatialcomputing #metaverse #wearables #innovation
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The @Google, @Samsung and @Qualcomm #XR partnership takes the Android and IOS rivalry into the Spatial Computing arena. No surprise, with Apple's XR release around the corner. Meanwhile ecosystem and integration features for #VR and #AR is very exciting! cnet.com/tech/mobile/samsung…
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In 2023 @Apple, @Google, @Samsung, @Sony and more, all plan to tear down the Metaverse gate. Ending the narrative of the Meta-Monopoly. ca.movies.yahoo.com/ftc-repo… #xr #tech #metaverse #vr #developers @Meta
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Sneak peek of VR Learning Circuit: Neuropathology Modules in action for @westernsydneyu Interactive #VR to explore functions of the human brain, dissections, impact of neurodegenerative diseases and more #immersivelearning #metaverse #neuropathology #xr #neuroscience
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