founder of @404gen_ and @Atlas3dai

Joined September 2009
some of my early work on #AI generated #architecture #design published by ERA 21 - era21.cz/en/contents/2019/4/
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Based on Chimpers IP Made with Atlas (@404gen_ on Bittensor / $TAO)
The Diamond Fleece has shattered. Katana’s journey begins. Introducing Chimpers: Shards of the Diamond Fleece, a 3D action-adventure set in the @ChimpersHQ universe. Explore the Dojo, solve ancient puzzles and face Oda the Butcher. Follow for updates. Link to the demo below.
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ben james retweeted
Wow
This is Farseek, a game built by @Rapido_ai for the 404 Game Jam using the 404 game generator in under two days. The game takes players across four distinct worlds, solving environmental puzzles along the way. It’s a perfect example of what agentic gaming can become in the hands of creative individuals. From procedural world-building to spatial design and interactive 3D assets, it was all accomplished using 404. You can bring your own unique game ideas to life too. Simply point your AI agent to our 3JS game generator, describe the game you want to build, and let it get to work. Play Farseek here: farseek.rapidoai.dev/
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ben james retweeted
If you can imagine it, then you can build it with 404. This is Sundrift, a mountain-pass drift racer built with the 404 game generator and one of the most colorful submissions from the Game Jam. It was built as a fully procedural racing experience: > Procedural 3JS assets with no imported meshes > Mechanic-linked lighting that reacts to your drifts > Dynamic environments that change as you play Try it out here: lkruer.github.io/sundrift/ga…
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ben james retweeted
This is Farseek, a game built by @Rapido_ai for the 404 Game Jam using the 404 game generator in under two days. The game takes players across four distinct worlds, solving environmental puzzles along the way. It’s a perfect example of what agentic gaming can become in the hands of creative individuals. From procedural world-building to spatial design and interactive 3D assets, it was all accomplished using 404. You can bring your own unique game ideas to life too. Simply point your AI agent to our 3JS game generator, describe the game you want to build, and let it get to work. Play Farseek here: farseek.rapidoai.dev/
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ben james retweeted
This is The Last Bellkeeper, winner of the first 404 Game Jam, built by @tylerdurdeth using the 404 game generator. It’s a puzzle adventure where players carry the wind itself, using it to interact with the world and solve challenges. The game combines strong gameplay mechanics with high visual fidelity, using 404-generated 3D assets throughout. Its visual assets were generated with Atlas, while the music and sound were synthesized directly in code. We plan to help participants grow and monetize what they build while creating a wider ecosystem for agentic gaming on Bittensor. Enjoy The Last Bellkeeper 👇
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Created an animated convertible car with AI! The part that got me excited from the house experiment was watching Blender assemble everything. Initially I tried the same workflow for the car, but as you can see, assembling a bunch of separately generated parts doesn’t really give a great result here. So I went with a simpler setup. Now @Atlas3DAI has a new Blender Node, which basically runs Blender MCP inside the workflow. This meant I didn’t have to leave the canvas. It created the reference images, generated the high-poly Tripo 3.1 mesh, baked the low-poly version with the Blender Node, and did the full assembly of the car with the body and wheels. I could even give it images of the badges and license plate, and it created the geometry and placed everything correctly inside the node. The convertible roof rig needed a bit more directing though. But still, I didn’t have to do any weight painting or manually place bones. With some back and forth, Astra created a working skeletal mesh for me to use. In UEFN / Unreal Engine i made everything work together with Control Rig and Level Sequencer.
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ben james retweeted
Submissions for the first-ever 404 Game Jam are now officially closed, with 25 entries submitted. The winners will be announced at @ExploitSummit, with selected games played live at the conference. They’ll also share a 10 TAO prize pool, with 404 supporting winning entries through promotion and monetization opportunities for their games. Good luck to everyone who entered, and see you in Montreal on September 28–29.
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Still time to throw the latest opus 5.5 model at 404's repo and generate a cool game! All entries will be shown live tomorrow on our site and early submissions look great!
You’ve got about 12 hours left to enter the 10 TAO Game Jam and finalize your submission. If you’re still finding it difficult to build or deploy your game with the 404 game generator, here are three tips from the team: 1. Ask your agent for playable builds as you go 2. Iterate instead of trying to one-shot the game 3. Try style overlays like toon shaders for more character All you need is one prompt, your agent, the 404 3JS game recipe, and Atlas MCP for your game assets. It’s now or never folks, you do not want to miss this one.
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ben james retweeted
You’ve got about 12 hours left to enter the 10 TAO Game Jam and finalize your submission. If you’re still finding it difficult to build or deploy your game with the 404 game generator, here are three tips from the team: 1. Ask your agent for playable builds as you go 2. Iterate instead of trying to one-shot the game 3. Try style overlays like toon shaders for more character All you need is one prompt, your agent, the 404 3JS game recipe, and Atlas MCP for your game assets. It’s now or never folks, you do not want to miss this one.
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ben james retweeted
Drumroll as we announce Judge 3/3 of the 404 Game Jam Competition 🥁 Introducing Flavien Defraire (@FlavienDef), Director of Global Development at the Blockchain Game Alliance (@BGameAlliance), where he’s shaping the next era of AI and blockchain gaming. We’ve given you the best judges from across the AI and gaming industries, now the ball is in your court. Build a mind-blowing game with the 404 3JS generator and stand a chance to win from the 10 TAO prize pool.
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Subnet Summer started as a place to talk. Today it becomes a place where stake can speak. The Subnet Summer Validator is live, built with Medulla Labs. Where your root yield goes is your call. You vote, it moves. The Town Square of Bittensor now has a vote. 🔗 : subnetsummer.com/
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CRAFTING IN COLONY Learn how the Fabricator is taking player creativity and item crafting to new heights in Colony, thanks to our partnership with @Atlas3DAI and Google Cloud. LINK: parallel.life/blog/crafting-…
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ben james retweeted
Introducing judge 2/3 of the 404 Game Jam Competition: Benjamin James, aka @6329. Ben is the founder/CEO of 404 and Atlas, and has been deeply involved in building AI-driven 3D generation pipelines for years. He is one of the people behind the 404 game generator and has personally built many of the games showcased from the repo. There are few people better suited to judge what builders create for this competition. Do not miss the chance to compete for the 10 TAO prize pool, including showcase slots and a post on the 404 channel. Enter the competition here: game.404.xyz/
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Agentic AI gets much more interesting when agents stop operating in text boxes - and start understanding worlds. On our stage, @6329 of @404gen_ will explore how world models can give agents persistent environments to reason, learn, plan + act inside. Only at Exploit: luma.com/exploitsummit26
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ben james retweeted
Replying to @insaneUEFN
@insaneUEFN built an incredible automated pipeline using @OpenAIDevs GPT-6 Astra, @Atlas3DAI, and Tripo 3.1 to generate and assemble a GTA 6-style beach house directly into UEFN. If you want to see how power users are pushing the limits of AI and MCP tools, you need to read this:
GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with @Atlas3DAI workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!
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ben james retweeted
We’re announcing the winners of our 10 TAO Game Jam Competition live at @ExploitSummit in Montreal. Winning games, along with select games built by the 404 team, will be playable live at the conference. With founders, builders, and AI teams from across the ecosystem in one place, this is the perfect stage to showcase what 404-powered game generation can do. Agentic gaming is coming to Exploit Summit. Date: September 28-29th.
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GPT-6 made GTA 6 beach house using MCP tools! Running Astra only through Blender MCP didn’t work for me, since it was mainly using primitive shapes to build the assets. Now, with @Atlas3DAI workflows and Tripo, that changed! Initially, I thought Tripo P2 would be the way to go: low-poly results straight into Blender. I tried it, but I didn’t get the results I wanted. Don’t get me wrong, P2 is great and a big improvement over P1, I just wanted more detail for this project. So I ended up using Tripo 3.1. First, I needed a good starting point. I gave Astra some concept art and YouTube links, and it generated great reference images to work with. With Atlas workflows, I used those references to generate images for all the individual parts. Using Atlas MCP, I exported them and automatically renamed everything based on the prompts. The next step was feeding the images into Atlas Batch Composer so it could run all the 3D generations in one go. I asked Astra to optimize the generated assets to either 5K or 1K triangles, depending on their form and size. After a few tests, Astra made the process faster and faster. I gave it all 70 high-poly assets and let it run. Astra then took care of the whole build. It imported the optimized assets into Blender and used the reference images to start recreating the house. I only had to give it directional feedback twice and manually rescale a few things. There were still a lot of parts, though. Each beam was a separate object, and I knew that wasn’t ideal if I wanted to export the house to UEFN or Unreal Engine. So I asked Astra to export only the unique assets. Then, using UEFN MCP, it rebuilt everything 1:1 while reusing modular parts like beams and windows. I really enjoyed watching it place all the pieces in UEFN, almost like watching a timelapse of the house being built!
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ben james retweeted
Meet judge 1/3 of the 404 Game Jam: Jacob Robert Steeves, aka @const_reborn. Co-founder of Bittensor, founder of @affine_io, and one of the most important builders in decentralized AI. The games you build in this competition will be judged by real experts from the AI and gaming industries. You have 10 days to impress our judges with 404-generated games, so put your AI agents to work and start prompting. Stay tuned for the next judge reveal.
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.@404gen_ is hosting a competition to build playable 3D games with their new game generator. Describe your idea and let a coding agent build the game, from 3D world to gameplay. Compete for 10 TAO in prizes, with winners announced at @ExploitSummit.
1/ The very first 404 Game Jam Competition is now officially live. We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo. Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300). The competition runs from Sep 11 to Sep 25, with winners announced live at @ExploitSummit . Details below 🧵👇
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This is the moment for our subnet to show the magnitude of what we’re building in agentic game development! This is real & playable - build something nobody has seen. Send a prompt.
1/ The very first 404 Game Jam Competition is now officially live. We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo. Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300). The competition runs from Sep 11 to Sep 25, with winners announced live at @ExploitSummit . Details below 🧵👇
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