Been making effects at Riot and Epic Games now for 10+ years and I have to say, the results we're getting now with ai in terms of quality, without touching the engine at all, rival what I would make by hand
I feel like the job is now, today, 99% art direction, 1% technical
ポーズ(タメ)やアークの重要性が分かりやすい資料
予備動作+曲線運動、ポーズを長めに見せる事により、良い動き・視聴者への分かりやすさ。
大体何かするときは腰や肩を下げるかな⋯。尺も呼吸、詰めると変
怒っている?ポーズは顔先行ぎみに動き、ガクッとした硬直を意識しているようにも見える
SJ9 retweeted
Esse tipo de movimento é o clichê ao qual nós animadores recorremos quando tem muita cena pra animar em um prazo muito curto. É só fazer um monte de pose, uma depois da outra e o mesmo tipo de transição entre elas, o personagem dando uma abaixadinha, formando um arco em "U".
SJ9 retweeted
We're slowing down this clip by Sergio Pablos and looking at some of the in-betweens and breakdowns. There's a couple great moments of lead and follow and interesting choices with the arcs that are worth studying.
立体的なお顔
スライダーとTC複合立体化
鼻が分かりやすいかもしれない。正面は点、横は線
人に見せたら、これキャプチャーですかって言われた
問題点もあり、斜めの時は目の形状や角度を手付けで変えている。面倒。Live2Dのように斜め頂点記憶が出来ない。揺れものは手抜き物理、側面必要
#spine2d
SJ9 retweeted
My Player is learning jump from the legends (in terms of height and time) #indiegame #hollowknight #plaformer #gaming #indie
Spine Particle Builder
キーフレーム変換可能な外部ツール
プリセット登録可能、複雑な事はできないかなぁ
DL : gibridq.itch.io/spine-partic…
Author : gibridq
#gamedev #gamedevelopment #gameart #2Danimation #spine2d #vfx #vfxartist #techart #technicalartist #indiedev #gametools #workflow
Spine2D particle
こっちのほうが多機能
もしかしたら数字イジってる時リアルタイムプレビューできないかも。停止再生で結果表示
by BoneGyre
bonegyre.app/
#gamedev #gamedevelopment #gameart #2Danimation #spine2d #vfx #vfxartist #techart #technicalartist #indiedev #gametools



















