We are big fans of this "quick hits" approach, highlighted here by @FoundationDietz . In addition to sparking discussion among students, shorter games often require less prep time and cognitive load on teachers.
We had a great time at NASAGA 2026, which means it's time to highlight some of our favorite sessions! First up, the Keynote Speaker, Trent Hergenrader, featuring content from his and Stephen Slota's book from @mitpress, The Worldbuilding Workshop.
Get it here: mitpress.mit.edu/97802623846…
Is your inner Bigfoot calling to you? Check out Monsters of Appalachia, a live-action roleplaying game from @CarnegieMellon 's Center for Transformational Play that teaches team dynamics.
Read more here: cmu.edu/news/stories/archive…
Our partnership with @HamiltonCollege 's Common Ground program continues to be a fruitful one! At the end of September, we playtested The College President's Game: Who Gets the Money?, a roleplaying game about higher ed donor dollars and stakeholders.
A nice reminder that great games-based learning often starts with a cool idea and whatever happens to be at hand. Great job, Dr K.!
We love @fortcircle updates because we get to see all of the cool stuff they have in the pipeline. Plus, we get to anticipate having a great time at Circle DC 2027! Our rapidly-diminishing bookshelf space, on the other hand ...
Read the full update here:
mailchi.mp/c4f4c7b4f5b7/reta…
It feels like another good week to share the great work our partners are doing, so let's get after it! First up: Barometer XP's latest infographic, "How Play Helps Teams Rise."
Ah, light gun games. What better way to burn through a stack of quarters at the arcade or have a digital dog snicker at you from the comfort of home? Tech Bullion makes a case that we got a lot more out of those games than we thought.
Read the full thing here: techbullion.com/learning-thr…
⏯️Playtime: 42EdGames Monthly Newsletter, October 2026
mailchi.mp/519f7a9b402a/play…
Data literacy is a hot topic at multiple levels of education, and the good folks at Filament Games have come through with some games that excel (see what we did there?) at this topic.
Read more here: filamentgames.com/blog/build…
Games can fill critical gaps in education, and #SeriousPlay26 is a great place to learn about them. For example, Stanford Medicine's "Teaching Gender-Affirming Care" provides an interactive simulation on best practices for gender-affirming care of all ages.
Read more and access the sim here: med.stanford.edu/edtech/port…













