Excite. Engage. Enrich. We coach higher ed/corporate educators on integrating game-based learning in their spaces, for less than the $ of a single conference.

Gilbert, AZ
Joined April 2020
Looking for a space exploration game that's a little more "crunchy" ? Check out Mars First Logistics, a digital game about building mechanized rovers to complete deliveries on the Red Planet.
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We are big fans of this "quick hits" approach, highlighted here by @FoundationDietz . In addition to sparking discussion among students, shorter games often require less prep time and cognitive load on teachers.
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We had a great time at NASAGA 2026, which means it's time to highlight some of our favorite sessions! First up, the Keynote Speaker, Trent Hergenrader, featuring content from his and Stephen Slota's book from @mitpress, The Worldbuilding Workshop.
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Our partnership with @HamiltonCollege 's Common Ground program continues to be a fruitful one! At the end of September, we playtested The College President's Game: Who Gets the Money?, a roleplaying game about higher ed donor dollars and stakeholders.
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Hamilton has graciously agreed to share the game with other interested parties - if you'd like to try it out, drop us a line!
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A nice reminder that great games-based learning often starts with a cool idea and whatever happens to be at hand. Great job, Dr K.!
Tell my students I ❤️ them. They will do The Game: MHS Peer Pressure on Tuesday. It is like dodgeball, four square, musical chairs, & a quiz show all in one. Excellent German chocolate is the reward for playing & risking public humiliation on behalf of his or her team.
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We love @fortcircle updates because we get to see all of the cool stuff they have in the pipeline. Plus, we get to anticipate having a great time at Circle DC 2027! Our rapidly-diminishing bookshelf space, on the other hand ...
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It feels like another good week to share the great work our partners are doing, so let's get after it! First up: Barometer XP's latest infographic, "How Play Helps Teams Rise."
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Ah, light gun games. What better way to burn through a stack of quarters at the arcade or have a digital dog snicker at you from the comfort of home? Tech Bullion makes a case that we got a lot more out of those games than we thought.
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⏯️Playtime: 42EdGames Monthly Newsletter, October 2026 mailchi.mp/519f7a9b402a/play…
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Games can fill critical gaps in education, and #SeriousPlay26 is a great place to learn about them. For example, Stanford Medicine's "Teaching Gender-Affirming Care" provides an interactive simulation on best practices for gender-affirming care of all ages.
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