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Beginner Environment Artists, and veterans alike! I'm putting together a list of essential learning resources for new artists! I'd love to hear from you if there are any you think should to be on here.
docs.google.com/document/d/1…
#gamedev #indiedev #environmentart
Laird retweeted
The Kaidro universe is bigger than a single story ⚔️
From its origins as a Webtoon to a published graphic novel and now Kaidro: Clan Battles, every chapter has been built to expand the world and bring fans deeper into the adventure.
In our latest blog, we take a closer look at the journey behind Kaidro: Clan Battles.
📖 Read the full blog here: kaidro.com/blog/the-story-an…
Have you already wishlisted Kaidro: Clan Battles on Steam?
#Kaidro #ClanBattles #GameDevelopment #IndieGame #SciFi #Gaming #WorldBuilding #Transmedia #SteamGames #GraphicNovel
Laird retweeted
Today, we start a new series of videos on using Unreal Engine's PCG to create environments. In this video, we talk about what PCG is and why you should use it. Then we use the system to place some simple assets in the environment.
youtu.be/NZLtrWLNTes
Laird retweeted
I promised to show you my Unreal Engine material "Line in Grid" function code, so here it is. Of course, it can be improved, but right now I have other tasks. I do level design #gamedev #UnrealEngine #UE5
Laird retweeted
Unreal Engine tip! You can use a components “Custom Primitive Data” AND an instance’s “per instance custom data” to offset your material world positions.
This allows you to adjust tile offsets (and whatever you setup) in the details pannels of the editor, when playing with a component or instances
unreal engine uefn gamedev indiegamedev UE5
Laird retweeted
Some great use cases of where we should use soft edges using Fresnel in Unreal to get the amazing effect by VFX UA.
#UnrealEngine #GameDev #vfx
Laird retweeted
GAMEPLAY TEST ALERT! 🎮🔥
🐉 Join our founders @Robert_O_Simons and @pegchung , with CTO @3DWithLairdWT , in an exclusive gameplay test! Hosted by our community manager @_realghost_ .
📅 Date: October 3rd, 2025 | Friday
⏰ Time: 9:00am PST | 4:00pm UTC
📍 Where: LIVE on X
👉 Don’t forget to update or download Kaidro: Clan Battles Demo on Steam before the livestream so you’re ready to play!
Come hang out, watch the action, and enjoy the fun with the community. ⚡
Laird retweeted
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effects… #realtimeVFX #UnrealEngine #gamedev #vfx
mimalloc is great, however there was a lot of performance on the table for Unreal Engine 5 specific needs. Double digit percent uplift for single digit memory footprint cost.
Compilers are smart. Turns out.
Laird retweeted
Distorting UVs can be a great way to add variation and achieve certain effects. For example, this shader pushes and pulls the UVs for a bulging or pinching effect. A quick way to add depth to panning textures #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX
Laird retweeted
Check out this awesome mecha dragon made by Idean Keshmirian with Blender's Geometry Nodes.
See more: 80.lv/articles/insanely-cool…






















