Developer of Sourcelike and Sourcevoid Online

Joined May 2026
Garry's Mod on the left, Sourcelike on the right. This map is loaded in ~1 second.
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Sourcelike 500 player server test Source on steroids
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Science in Sourcelike (in Godot)
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Sourcelike rocket launcher Taking some creative freedoms
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Explosions in Sourcelike
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Sourcelike weapon wheel and weapon switching
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Zero point energy field manipulation in Sourcelike
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Physical (rigid body) ejected cartridges
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Source Engine can't handle dynamic lights well but Godot can.
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Action is coming to Sourcelike.
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Important disclaimer: Sourcelike is not a decompilation. The implementation vastly differs from the original Source Engine's (outside of how assets are imported and rendered) and employs several divergences and optimizations. All code was either manually written or manually reviewed and the entire codebase is unambiguous and known.
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Sourcevoid Online 0.2.4 is out with the all new spawner menu for singleplayer sandbox mode, accurate water splash and explosion particles, and many other improvements and bugfixes. Link in bio.
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If you are a Garry's Mod gamemode developer, manager or moderator looking forward to hosting MMO servers on Sourcelike, DMs are open for you.
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Spawning multiple maps in Sourcelike (the full Source Engine remake) (in Godot)
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Instant BSP map loading in Sourcelike, the full Source Engine remake in Godot
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Testing the upcoming Sourcelike spawner menu Soon available in Sourcevoid Online 0.2.4
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Sourcevoid Online 0.2.3 More performance improvements and bugfixes 333software.itch.io/sourcevo…
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Sourcevoid Online 0.2.2 is out. Hide and Seek is also back for a limited time. This minor update introduces a new Source-accurate dynamic lighting system that brings a massive frame rate boost alongside other fidelity and performance optimizations.
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