A Red Hat engineer used Claude Code to reverse-engineer Windows hardware support and bring it to Linux.
Christian Schaller bought a film scanner, only to discover its newer chipset didn’t work on Linux.
After months of failed attempts, he gave Claude access to a Windows virtual machine running the manufacturer’s driver.
Claude analyzed the USB traffic to help reproduce the scanner’s behavior on Linux. Within hours, Schaller had his first recognizable scan.
He then used a similar approach to fix problems with his ThinkPad’s camera, producing patches for the Linux kernel and libcamera.
The scanner driver remains a proof of concept, and the camera fixes are going through submission and review.
He also released hw-harness so other developers can try this with their own hardware. Every result was checked on the actual devices.
Full story here: blogs.gnome.org/uraeus/2026/…
Martin T retweeted
My dear friends, I’d like to show you my latest toy project
Introducing Handwired: turn your regular JavaScript code into a neural net!
- no training
- exact outputs vs the JS program
- fully differentiable
All runnable in a browser, without GPU
Jev plays doom in realtime and it looks like an actual player.
their numbers: 20 to 200x faster, 40 to 400x cheaper, output tokens free.
Two things we might see now:
- the opponent we're up against in a game might be a realtime AI.
- a TA, or anything else we'd hire a real person for, can run on this instead.
10 calls a second is 36,000 calls an hour, and that costs around 7 dollars.
anything that has to keep up with a person was off the table before this.
can't wait to play against one of these.
After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI?
I’ve spent the last 2 years in stealth building a new way to train models (RLCD), and a new type of frontier AI model that we are releasing today: Jev
• 20-200x faster
• 40-400x cheaper (w/ output tokens free)
• Frontier composable intelligence optimized for decisions
AFAICT the shortest path to AI-based economic revolution
Martin T retweeted
An indie dev spent 4 years building an FPS where buildings have real structural integrity.
- Every single building is 100% destructible
- Dynamic, unscripted collapses
- Persistent debris stays on the ground
It's called Do Not Destroy. This is so impressive!
Scientists just copied a Fruit Fly's biological brain and trapped it inside of a computer.
Not an AI model trained to act like a fly... A total digital copy of a fly !! This is some sick sci-fi stuff:
- They scanned and copied the brain, neuron by neuron, synapse by synapse, from electron microscopy data.
- Then dropped that brain into a simulated body in a video game like environment.
The fly walked. It groomed. It fed. Nobody taught it anything. The behavior was already in the wiring.
The entire premise of modern AI is that intelligence is something you train into a system. This is proof it's something you can transfer out of one. Wild times
Martin T retweeted
JUST IN: Petri dish of human brain cells grown on a microchip has learned to play DOOM.
Martin T retweeted
Indiana Jones:
Death Stranding 2 has the fastest loading time I've EVER seen in a video game.
Don't blink or you'll miss it. It's literally instant.
#DeathStranding #DeathStranding2
Martin T retweeted
Microsoft has created an AI-generated replica of Quake II that you can play in browser.
"Every frame is created on the fly by an AI world model."
Play it here:
copilot.microsoft.com/wham?f…
PC gaming Unbridled, taking full advantage of the most powerful GPU. Real-time Path tracing enabled by DLSS technologies
Today on Digital Foundry, we're hands-on with the phenomenal Half-Life 2 RTX demo, playing through the Ravenholm level with an added bonus - a side-by-side playthrough on the 2004 original launch code. youtu.be/QHRS0TO89UI
Martin T retweeted
Introducing GeForce RTX 50 Series graphics cards & laptops. Powered by NVIDIA Blackwell architecture & AI, the RTX 50 Series enables new experiences & next-level graphics fidelity.
Learn More → nvda.ws/4fLo3N4
Shower thought: instead of having one big monolithic LLM AI model trying to model a single know-it-all person...
Martin T retweeted
Would you play a physically realistic light saber game?
Currently it's laser, but one step to how light sabers work.
Particles' temperature is visible as red color. Higher temperature physically melts the metal.























