Cooking.

Vietnam
Joined April 2009
Guess I'm moving to godot 4.7 early.
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Tuan Nguyen retweeted
#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6…
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Me right after updating to godot 4.5.
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A TileMapPattern can be saved to a resource file and loaded later. Very useful for a map editor.
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Got the basic idea of terrain in TileMapLayer now. Now how do i get rid of the "Parameter "edited_layer is null" error? 😅
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Tuan Nguyen retweeted
Endoparasitic 2 is out now! Go get it ✋2️⃣
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You can create amazing things in @godotengine! Check out this Super Mario Kart 8-style item box we made. Hey! we're working on the Godot Shaders Bible, subscribe now for exclusive discounts when we launch! 🔥 jettelly.com/store/books/the… #GodotEngine #GameDev #Shaders #indiedev
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The road to abstraction is a no-return one. Refactoring trigger system so it can be reused for conditional skills.
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The satisfaction.😌 Field effects: operate independently and report the results back to the source unit.
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Don't give them too much stimulation, or they will become sentient. 😅
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Attack effects: proc when an attack landed on main target. Apply status effects, cleave, spill, splash, chain. #godotengine #indiedev #gamedev
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Attack modifier: certain status effects will modify a unit's attack properties. For example extra targets, override damage value, damage type, projectile's art.
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Added DoT status effect, next is passive skill and aura. 😇
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Trying to create a simple trigger system inspired by war3 editor's one. Triggers receive a list of signals from an autoload as event. Conditions analyzing data received from event, then do Actions if all Conditions matched.
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Think i will reduce the cap to 50-100 units per wave, i want the game to run smoothly on a 100$ Android phone.
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There's no such a thing as too many stats. 😌
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Melee defender's engage mechanic: stop some enemies from moving. The effect will be lost when being defeated or stunned.
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Gave up trying to understand it, but as long as it works...
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Tuan Nguyen retweeted
Did you know? The Stylized Nature MegaKit just came out, and has a Source version with a Godot project! All the stylized shaders already created for you and the full 116 models implemented. 🌳🌲⬇️ #gamedev #indiedev
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