Joined October 2014
Currently reading: Game Development Patterns and Best Practices by @jodoran and Matt Casanova. 📖Amazing material for junior/mid C++ game developers. fanatical.com/en/bundle/game… #indiedev #gamedev #gamedevelopment
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Some people have asked me this so... How to break into the games industry: 1. Make a game, 2. You are now the industry.
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Did you know you can take a 6-month computer science for game development course from HarvardX for £121? 🤯 edx.org/professional-certifi…. Learning this yourself would take 12-18 months I'd guess. Definitely a big boost if you're starting out. #gamedev #gamedevs #indiedev #indiegames
Many people say that Unreal Online Learning was the online learning platform that got them the most jobs in the industry. learn.unrealengine.com/ After a year in game development, I still find bits of info about the engine there that I didn't know about. #unreal #gamedev
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I love how easy it is to build apps for Microsoft Teams. 8 hours ago we couldn't find an open-source solution for issue tracking with SSO. 1 hour ago I deployed a system I've built for Teams. And of course, it has a dark mode. 🕯️ #MicrosoftTeams #gamedev
Initially, I didn't think Quixel Mixer is as powerful, but it really does a lot one would do with Substance Designer. Amazing stuff, glad I started working with it.
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I'm starting a new blog to explain some high-level concepts in programming for Unreal Engine 4. Here's the first post: mikelis.net/garbage-collecti…. Still testing the waters in many regards. 👀Check it out and see if you like it!
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Hey all, I'm super excited to share the work I did on The Last of Us: Part 2. here are a couple screenshots but head over to artstation and check out the full threads here! artstation.com/jaredsobotta The whole team is dropping their posts as well check it out!
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Posting another few bits from my work on #TheLastofUsPart2 today & over the next few weeks. Here's some images, videos and fun little shader feature videos from The Hospital exterior: artstation.com/artwork/bKaEJ… Better descriptions and thanks to my amazing colleagues on ArtStation
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Studying completely procedural clouds #blender #cgi #gamedev
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Random 40 minute #blender challenge in between other work.
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Physically accurate wire & spring rig. Inspired by @IKEAUK's FORSÅ and TERTIAL - now ready for UE4/Unity. Studying how springs and wires deform was incredible, time to move onto bigger things! #gamedev #blender #CGI #animation
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Folding Expedition Table, first pass. Time to learn texturing.
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American Navy Chair for upcoming survival title. #gamedev #blender #CGI
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Never skip procedural rigging day 💪#blender #modelling #cute
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Chess set & my first rite of passage into 3D artistry complete! 213k polys, and all pieces manifold for 3D printing. Looking forward to new challenges in my @GameDevTV Blender course.
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@glyncollinson @rashedsaud Thanks for the previous answer Glyn. Are there any plausible ideas on how the magnetic field diminished?