Victor retweeted
I (tried) making a sandwich with @EpicJamesG s new procedural mesh component slicing! youtu.be/U1JE8PH9BYo @UnrealEngine #gamedev
"Give me your best problem solving face" xitter.cf/indiesworkshop/status/…
It will be interesting to do the AI with motion capture data from myself :) #mocapnow
Victor retweeted
James Cameron’s advice on becoming a film director applies to new game developers. #indiedev #screenshotsaturday
This is a great blogpost on how to get started developing for VR with @UnrealEngine tomlooman.com/getting-starte…
Solving problems while writing a forum post with questions. I enjoy this. #gamedev
AI with animations is something I've wanted to do some serious work on for a long time, and I'm excited to finally get started #gamedev
I did bite the bullet: Day job hours are down to half and there will soon be a demo for the @htcvive, and a new company. More news tba.
Victor retweeted
We've released our VR demo, Showdown, for free! Download the project and all assets today - unrealengine.com/blog/showdo…
Victor retweeted
Haaa... @UnrealEngine...
You guys are amazing, look at that 4.9 release note!
unrealengine.com/blog/unreal…
It's soooo long...and so good!
#VR
Victor retweeted
Due to increased availability at our @Official_PAX truck at 8th and Pine, we suggest starting your #HTCVive experience there tomorrow!
Victor retweeted
Will successfully throws Norm a torch in #VR. Neither of them have eyes on the real world.
tested.com/tech/538086-hands… xitter.cf/ID_R_McGregor/status/6…
Let's see what leap motion can do, the plugin and convenience classes implemented in the unofficial plugin looks great #leapmotion #vr #ue4














