Doing Weird Stuff | Building Ai Workflows w. @figmaweave | Ai Keynote Speaker | 🎙️ Co-host of the @FastHours podcast | YOUTUBE 👇

Brooklyn, NY
Joined October 2021
VEO2 → Ridiculous. Nailed this abstract idea. (Inspired by Nascar's SuperBowl promo) PROMPT: A McLaren supercar sits in a dimly lit studio, its sleek, polished body reflecting flickering footage of vintage racing history. The glossy curves capture grainy black-and-white clips of legendary race cars speeding down the track. The reflections ripple across the car’s aerodynamic lines, distorting like memories replaying on a futuristic canvas. The dramatic lighting casts deep shadows, with rim lights subtly outlining the contours of the vehicle, adding to its aggressive presence. The atmosphere is cinematic and immersive, blending hyper-realistic automotive photography with nostalgic motorsport storytelling. There's a faint glow of static interference in the footage bridging past and future in a stunning visual composition, 35mm film. #Veo2 #promptshare
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Youv'e seen the video. Had to...sorry. Seedance 2.5 object replacement w. F&F.
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Hitting 100k subs on Youtube deserves a cracked Ep 87 of @FastHours >Flock torture chambers >Homemade CIA education >Squirrel Gaming Universe >Kickflipping Flying Cars >Computer Superstitions >Reshooting Movie Scenes >Automated Podcast Production >Slop as Medium Workflows + Tools Covered: Claude, Blender, Microsoft Excel, Higgsfield, Riverside MCP, Cloudflare MCP, Magnific MCP, Grok, Grokbot, Meta Muse, Midjourney MCP, Weave, REA FULL EPISODE BELOW: @dcbruck
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The car is 🔥....but the comment section is 🧨 I love it here.
Mission S. Authentic. Consistent. Timeless. A glimpse into the future - shaped by our heritage. Mid-engine architecture. A focus on the driver and the driving experience. Call it a love letter.
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Woke up this morning to a @Rivian x @Ghostbusters partnership on my dash 🤣. >> Custom Ghostbusters dashboard<< Creative marketing activation. Big ghostbusters fan... Feels weird my car is a marketing tool tho. But i'll accept it. (My daughter loves it). xitter.cf/Rivian/status/21082876…
Somebody called? ☎️👻 Dr. Peter Venkman and the Ecto-R1 are on the case. This year, Ghostbusters takes over Rivian's Halloween mode, with our latest software update starting tomorrow. Learn more at rivn.co/halloween-2026
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Rory Flynn retweeted
Opus 5.5 + Blender + Seedamce 2.5 Same animation → Different angle. Not 100% correct...but tuning it. xitter.cf/Ror_Fly/status/2107572…
Found footage from Fast & the Furious 🤯 Using Opus 5.5 + Blender + Seedance 2.5 To rebuild (block) the scene in 3D + generate with SD2.5. It's just weird we can do this. The crash physics got me. (Refs + Prompt in Thread) xitter.cf/Ror_Fly/status/2107210…
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Opus 5.5 + Blender + Seedamce 2.5 Same animation → Different angle. Not 100% correct...but tuning it. xitter.cf/Ror_Fly/status/2107572…
Found footage from Fast & the Furious 🤯 Using Opus 5.5 + Blender + Seedance 2.5 To rebuild (block) the scene in 3D + generate with SD2.5. It's just weird we can do this. The crash physics got me. (Refs + Prompt in Thread) xitter.cf/Ror_Fly/status/2107210…
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Rory Flynn retweeted
This still doesn’t make sense… > Left: Claude cut it. > Right: I can still edit anything. (This is how we make Fast Hours clips now) Tesseract just open-sourced its Premiere + AE converters. So the (60) shorts Claude's built for the pod...aren’t locked in a Claude chat... They open in Premiere like I spliced them. Every cut, caption + zoom. What a world. xitter.cf/trymirage/status/21075…
🤝 Paid partnership
Now Claude and ChatGPT can natively create Premiere (.PRPROJ) and After Effects (.AEP) files. We've added open-source converters to Tesseract, our creative suite for agents, to make it possible. It works both ways. Bring your existing Adobe projects into Tesseract and let your agent pick up where you left off, or vice versa. This is our first open-source release, and compatibility isn’t perfect yet. Create projects, tell us what breaks, or contribute a fix. Help us make Tesseract better for everyone. Try now for free.
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Found footage from Fast & the Furious 🤯 Using Opus 5.5 + Blender + Seedance 2.5 To rebuild (block) the scene in 3D + generate with SD2.5. It's just weird we can do this. The crash physics got me. (Refs + Prompt in Thread) xitter.cf/Ror_Fly/status/2107210…
Threejs for blocking refs w. Seedance go hard. Throw in some Midjourney for cinematography. And we're cooking. xitter.cf/Ror_Fly/status/2102501…
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REFs + Prompt: + Video 1: Blender Previs Render + Contact Sheet 1: Car Refs + Contact Sheet 2: Env Plates + Cinemotagraphy Refs Generate a brand-new finished film. [V1] is a rough low-poly previz storyboard: follow its single continuous camera path, its gentle drift and occasional jolts, its altitude, framing, car positions, lead changes, crash motion and beat timing second for second, and take NOTHING else from it: not its faceted boxy shapes, flat shading, blank beige ground or pale sky. The dark wedge car is the black muscle car in [CHARGER]: 1970 coupe, chrome supercharger bursting through the hood, chrome bumpers, slotted wheels. The orange wedge car is the orange sports coupe in [SUPRA]: green tribal side graphics, tall silver rear wing, five-spoke silver wheels. [LOOK] is the film look; its blurred patches are not part of the scene. The world is Terminal Island in the Port of Los Angeles, around 2001. Every shape in [V1] becomes this real place, and [P1] to [P7] are photographs of these exact streets: match their poles, wires, screens, fences, buildings, cranes, crossing hardware, train and road surface. [P1] is Terminal Way: the street and its screen-and-pole corridor. [P2] is the start by the old cannery. [P3] is the Vincent Thomas Bridge behind the container cranes. [P4] is the approach to the Earle Street crossing. [P5] is its warning lamps and crossbuck. [P6] is the freight train. [P7] is the green truck and the overhead conveyor at the crash site. The roads are long, flat, straight industrial streets of faded cracked asphalt with tar-snake patches, potholes and a worn double-yellow centre line, gravel and litter in the gutters. Both sides are lined with tall, weathered wooden utility poles, close together, with crossarms, transformers and heavy sagging bundles of wire, receding in rhythm to the vanishing point. The green blocks are olive-green corrugated sheet-metal fences and chain-link topped with barbed wire, with faded rust-brown and grey shipping containers stacked behind them. The white blocks are low, windowless tuna-cannery warehouses with sun-faded cream walls, peeling paint, loading docks and flat tar roofs crowded with vents. The trees are scraggly eucalyptus and a few tall thin palms. Red-and-white container gantry cranes stand on the skyline, and the towers and cables of the long green-grey Vincent Thomas suspension bridge rise in the haze beyond the rooftops. Hot late-afternoon sun, ochre air, dust hanging over the road. One unbroken take from a racing FPV drone carrying a small cinema camera: amber highlights, muted olive greens, deep warm shadows, hard shadows, fine grain, soft bloom. The cars are fighting, never gliding: body roll into every swerve, squat under throttle, noses dipping on shifts, rear ends twitching, suspension bouncing over patched asphalt, tyres chirping, exhaust heat and dust kicking out behind them. Real piloted flight, never floating CGI: banked turns carry momentum, a light constant float and prop-wash shiver, with a few hard jolts only at the big moments (the rails, the impact, the landing). Foreground constantly cuts through the frame: poles and wires whipping past the lens edge, fence posts and barbed wire smearing by, grit and dust thrown up by the tyres hitting the lens, a smudge on the glass catching the sun, flare streaking across. Fast vintage glass: razor-thin focus, focus missing for a beat then snapping to the cars, background smeared in directional motion blur, heat shimmer. 0-1.5s: high over the old cannery blocks near Tuna Street (P2), the frame breathing on the wind; the two cars small, side by side at the line. 1.5-3.5s: launch: the black car's front wheels lift in a wheelie and it jumps a car length ahead, tyre smoke behind both cars. 3.5-4.5s: a banked dive past a roof edge, horizon tilting, a power line flicking through the frame. 4.5-6.5s: flare out onto Terminal Way (P1) at road level through dust, skimming the orange car's rear quarter; the black car stretches its lead. 6.5-8.5s: low chase; the orange car surges on a burst of boost and pulls past the black car. 8.5-10.5s: slide along the black car's flank as the two cars squeeze door to door, inches apart, the chrome blower filling frame. 10.5-11.5s: punch past its nose and yaw around hard to fly backward ahead; the bridge towers (P3) swing through the haze; the black car back in front. 11.5-15s: low reverse tracking, both cars charging at the lens and trading the lead again, door to door; at 14s the Earle Street crossing (P4) comes up, its lamps (P5) flashing red on the left, gate arms down. 15-17.5s: both cars hit the rails side by side, all four wheels leave the road for a moment, slam down and bounce; the freight train (P6) thunders across behind them, horn blaring. The camera jolts over the crossing and climbs. 17.5-20s: higher, flying backward ahead; the black car noses half a car ahead; power-line shadows slide across them. 19.8-20.4s: under the overhead conveyor (P7), a green long-nose semi with a white trailer pulls out from a side street on the black car's right (screen left); the black car jinks away at the last moment. 20.4s: the black car's front right corner clips the truck's front bumper: the truck lurches, the black car launches. 20.5-21.4s: the black car flies up, rolling over sideways, and passes upside down directly over the orange car, which keeps driving underneath it; glass and trim glitter. The frame jolts and yaws, then fights back on target. 21.4-23.5s: the black car slams down on its side beside the orange car, bounces, and keeps barrel-rolling down the road, shedding debris, dust rolling toward the lens, while the orange car swerves away and brakes hard; focus hunts. 23.5-24.7s: the black car rolls back onto its wheels and slides sideways to rest at the roadside; the orange car stops further on. The aggressive flying stops. 24.7-29s: a slow high hover still breathing on the wind, smoke and dust drifting through the low sun past the poles. Hold. Audio: supercharged V8 whine against a turbo six, gear shifts, crossing bells, train horn and rail clatter, truck air horn, a heavy metal impact, glass, tyre screech, prop whine, wind buffet. No background music. Global supplement: one continuous shot, prohibit any cut. Keep the camera path, motion, car positions and crash motion of V1 at every second. Strictly maintain both cars from CHARGER and SUPRA: rigid metal, real curved bodywork. Drivers are dark shapes behind tinted glass, no faces visible. Prohibit gimbal smoothness, floating 3D camera movement and cars gliding on rails. Prohibit slow-motion or floating in the crash: real speed, real gravity. Prohibit bright, colourful, new-looking container walls; this place is old, sun-bleached and dusty. Prohibit low-poly, faceted or flat-shaded surfaces. Prohibit objects appearing out of thin air. No subtitles, no on-screen text, no watermark.
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Oops this one didn't attach.
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Rory Flynn retweeted
Found footage from Fast & the Furious 🤯 Using Opus 5.5 + Blender + Seedance 2.5 To rebuild (block) the scene in 3D + generate with SD2.5. It's just weird we can do this. The crash physics got me. (Refs + Prompt in Thread) xitter.cf/Ror_Fly/status/2107210…
Threejs for blocking refs w. Seedance go hard. Throw in some Midjourney for cinematography. And we're cooking. xitter.cf/Ror_Fly/status/2102501…
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This still doesn’t make sense… > Left: Claude cut it. > Right: I can still edit anything. (This is how we make Fast Hours clips now) Tesseract just open-sourced its Premiere + AE converters. So the (60) shorts Claude's built for the pod...aren’t locked in a Claude chat... They open in Premiere like I spliced them. Every cut, caption + zoom. What a world. xitter.cf/trymirage/status/21075…
🤝 Paid partnership
Now Claude and ChatGPT can natively create Premiere (.PRPROJ) and After Effects (.AEP) files. We've added open-source converters to Tesseract, our creative suite for agents, to make it possible. It works both ways. Bring your existing Adobe projects into Tesseract and let your agent pick up where you left off, or vice versa. This is our first open-source release, and compatibility isn’t perfect yet. Create projects, tell us what breaks, or contribute a fix. Help us make Tesseract better for everyone. Try now for free.
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Rory Flynn retweeted
Threejs for blocking refs w. Seedance go hard. Throw in some Midjourney for cinematography. And we're cooking. xitter.cf/Ror_Fly/status/2102501…
GPT-6 Astra + Threejs → Multi-angle blocking. Midjourney + Seedance 2.5. PROCESS: 01. Midjourney: Character + env plates + props 02. Astra to block scene in Threejs 03. Astra to provide alt view of scene 04. Use imgs + Threejs vid as reference 05. Render in Seedance 2.5
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Threejs for blocking refs w. Seedance go hard. Throw in some Midjourney for cinematography. And we're cooking. xitter.cf/Ror_Fly/status/2102501…
GPT-6 Astra + Threejs → Multi-angle blocking. Midjourney + Seedance 2.5. PROCESS: 01. Midjourney: Character + env plates + props 02. Astra to block scene in Threejs 03. Astra to provide alt view of scene 04. Use imgs + Threejs vid as reference 05. Render in Seedance 2.5
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@threejs render for reference.
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Rory Flynn retweeted
Opus 5.5 + GPT6-Astra is getting weird 😳... No video generators...just assets + code. Mapping Pt 1. of LOTR Fellowship of the Ring. >7,042 frames. >23 drafts. >Zero hours in After Effects. A little Elevenlabs for sound + narration. Idk where we're at, but this is different.
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Opus 5.5 + GPT6-Astra is getting weird 😳... No video generators...just assets + code. Mapping Pt 1. of LOTR Fellowship of the Ring. >7,042 frames. >23 drafts. >Zero hours in After Effects. A little Elevenlabs for sound + narration. Idk where we're at, but this is different.
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Rory Flynn retweeted
Opus 5.5 continues... Are we going to need video generators soon? Hand-drawn-style animation coded in HTML5 Canvas + JavaScript.
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Opus 5.5 continues... Are we going to need video generators soon? Hand-drawn-style animation coded in HTML5 Canvas + JavaScript.
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