Ryan K. Rigney retweeted
LOFTIA IS OUT NOW! 🥳🎉
Your new life in our cozy MMO world starts today! Build a solarpunk home, embark on adventures with friends, and work together towards a brighter future.
We hope you enjoy Loftia just as much as we have loved building it 🌱💛
Cool to see people understanding this update!
People who run communities have asked Discord for the option to make servers + channels web-searchable for a long time.
Really excited to see what FGC and speedrunning communities do with this.
Replying to @vxunderground
smelly, this is very good actually, switching from forums to discord has been VERY bad for just googling stuff and this fixes that. and for the privacy concerns, only servers that anyone could already search and join (discoverable/public servers) are included!
Replying to @Dexerto
This is more limited than the post implies. It only applies to some parts of Discoverable Servers. Private Servers, Community Servers, DMs, group DMs, and private or role-restricted channels in Discoverable Servers are excluded too. Usernames and avatars are not shown next to messages.
We made this update because over the years people told us useful info that used to be findable on the web had gotten hard to track down.
Admins and members get to decide how their content is shared, or can opt out completely.
Starting today, admins can pick which channels take part, or opt out entirely, in Server Settings > Web Presence. If you don’t want your messages shown, turn it off anytime in User Settings > Data & Privacy.
Ryan K. Rigney retweeted
we know that people have been concerned about public information being hard to find when it's on Discord, and we're fixing that by making discoverable servers indexable on the web! super hyped about this
If you've ever searched for a specific speedrun trick, someone has likely already answered it in a channel somewhere, in one of 63,000 Discoverable Servers. We’re updating Discoverable Servers to make those answers easier to find. View article
Ryan K. Rigney retweeted
I’m joining the team at @X to lead Product.
I am a huge believer in @SpaceX's mission to extend human consciousness to the stars, so it’s time to make shitposting multiplanetary.
X is the best way to find out what’s happening in the world right now and talk about it. The team has been working tirelessly to make X a better place and product for the people who love it, and many have noticed the recent momentum. My goal is to help accelerate that momentum for our community, new users, and businesses globally by continuing to make this product beautiful and useful.
We are twenty years in, but it truly feels like X’s next chapter will be our greatest. I look forward to your ideas and feedback; I’m sure the replies will be measured and magnanimous.
Ryan K. Rigney retweeted
Definitely doing stuff extra fast.
We started installing the updates as they are downloaded, instead of waiting for all downloads to complete.
We also implemented multi-threading. So we used to decompress up to 4 installs simultaneously, each one using its own thread. Now, each decompress has multiple threads assisting as well, making installs extra fast. This was also done on the compression side, where we saved about another 5% in size.
Ryan K. Rigney retweeted
Can I be honest for a sec?
Regarding LLMs in gaming, I feel more confused than ever. And I would like my peers and other people who are familiar in this field to chime in.
It’s barely been a week since I made my post about distancing myself from a vibe coded project made by my friend in Smash. I even said “AI has no place in gaming”.
After I made that post, I was reached out to by multiple colleagues in the space and people hired full time in software development. They educated me severely on the topic and I feel dumb now for my earlier sentiments.
I was informed by my colleagues that it is now the norm to do 90% (and this is low estimate apparently) of all your coding with AI assistance or vibe coding. 75% of all new code at Google is made by AI and engineer approved.
The vast majority of all the apps we use now are updated or maintained with AI coding - I imagine that also goes for Twitter, the very app you’re reading this on.
So I figured okay - it’s here to stay in all software development - but where does that leave video games?
I saw the posts from Epic Games, XBOX, and other publishers that seem to embrace the new era instead of rejecting it.
In the last week I’ve been sent about a dozen different projects like this one that dissect and reintegrate Melee in multitudes of creative ways.
One of them is even a build of Melee that runs natively at 120FPS and one of them simulates the feeling of a CRT almost perfectly.
Some of them feel silly and useless, like low effort projects someone probably gave a single prompt and an ISO of Melee to build. Actual slop.
And yet some feel like legitimately useful things that the community or people practicing could benefit from.
I’m doing my best to navigate what is clearly a rapidly changing sector, especially when we regard the question of “Are Video Games Art?”
And since they clearly are art, does that render AI in its development a bastardized amalgamation of what’s been “learned” from people with actual original ideas?
Or is it strictly optimal to use AI in game development because games ARE software and therefore a necessary tool to wield in this day and age?
I am making this post because I need more guidance on this topic and I feel open discussion on it might be the best way to do that.
Kotaku saying this is a vibe shift
The internet is getting flooded with vibe coded ports of Halo, Simpsons: Hit and Run, GTA: Vice City and more games that you can play in your browser and they all work shockingly well kotaku.com/we-might-be-cooke…
Ryan K. Rigney retweeted
this has gotta be the craziest weapon mod minecraft has ever seen 🤯
it's called "The Shooting Star" and features 3 space lasers with unbelievable visuals
(flash warning)
Ryan K. Rigney retweeted
We're aware of a security incident involving Double Counter, a third-party bot developer. We've confirmed Discord's systems were not breached.
We are preventing new server installs of Double Counter's app while we investigate the incident. We're working closely with Double Counter and will take further actions as appropriate to protect our users.
Ryan K. Rigney retweeted
Introducing Bear Infinite Games.
Sign-up to playtest our first true digital sport on Firstlook: project-grizzly.firstlook.gg…

































