Maker of Deathwish Enforcers Special ED, GuardGrave & Super Battle Princess Madelyn. WIP: Battle Princess Overdrive, Legend of the Cursed Blade & Buddy Cops!

Orbiting Uranus
Joined November 2013
お待たせしました!🚀『Battle Princess Overdrive』公式ティザートレーラーを今すぐ公開!ド迫力のアクションとピクセルアートの世界へ飛び込もう。今すぐウィッシュリストに追加!🔥👑 ​ ​@realMonsterBath @tokyo_game_show #TGS2026 #東京ゲームショウ #インディーゲーム #ピクセルアート #ランアンドガン #BPO #ティザー #トレーラー解禁
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Monster Bath Games retweeted
Stage 3
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When the game reacts as fast as you can button mash! Try it slow... or blindingly FAST!! Play the demo during #SteamNextFest!
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Monster Bath Games retweeted
📢 #SteamNextFest 1⃣ First 10 Demos that blew me away on different ways. Don't hesitate to help me dig deeper sharing yours, we grow together.🌪️ Did you play any of these? Start now!
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It makes me so happy to see Delve Survivors on this list! Thanks @vibeyourgames ! I’ll be sure to check out these other games as well (^o^)/
📢 #SteamNextFest 1⃣ First 10 Demos that blew me away on different ways. Don't hesitate to help me dig deeper sharing yours, we grow together.🌪️ Did you play any of these? Start now!
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Steam Nextフェスで1,000件もウィッシュリスト登録が増えました😂 こんなにたくさんのゲームの中からどうやって?!見つけてくれたのか分かりません、、、 ありがとうございます❗ #DelveSurvivors
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Boss fight in my pixel roguelike! #SteamNextFest
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Monster Bath Games retweeted
If I could freeze this window of fall until spring I would. So beautiful. Winter depression is loading soon.
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Monster Bath Games retweeted
Wedding in Lunenburg this past Saturday. 🤍 My final wedding for the season is on Halloween.
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【体験版アップデートのお願い】 今夜22:00〜から解放されるヘルゲートに備えて Delve Survivors(デルヴ・サバイバーズ)のアップデートをお願いします❗❗ 最新バージョンは 0.7.6 になります🙇‍♂️
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Monster Bath Games retweeted
今年も満員御礼ありがとうございます💓 参加するみんなー!!!楽しみにしてるぜっ✨
🈵11/1(日)ハロサバ満員御礼🈵 💕ゲストサバゲー参戦 🎃ゲストグッズ販売 🎃ゲストサインOK👌 👻ゲストツーショットは撮影ブースにてスマホ撮影のみOK👌 🎧オレンジコンテナにて Sura. さんアニソンDJ ご予約の皆様!ハロサバ参戦🎃 お待ちしています! #サバゲー福岡 #ハロサバ
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Monster Bath Games retweeted
** EBH Sega Genesis Bullet Hell Update ** Well strap yourselfs in - tonnes added since last update. Its had about 30 hrs spent on it - burning the candle at both ends haha. Updates since last : Player Death animation - we now have a very nice scaled hop after player death. Changed to XGM1 sound driver ( was XGM2 ) , the heavy PCM in this game was just too much for XGM2 to handle and slowdowns in music persisted , so changing to XGM1 we trade a bit of 68k performance ( about 2.7% ) but solve the slow down issue and also gain another PCM channel - it does cost some rom space though !! Explosion SFX added to ships and Cruisers, Cruiser s now take damage with Explosion Animations also. We have about 5 different SFX for explosions so far and using XGM1 driver we have 2 PCM channels dedicated for enemies . Made some more custom XGM1 asm routines for channel hopping with channel groups to lower cpu usage. Basically we take the first free channel we can without adding much cpu cost. Target tracking Lazers !! Dual beams track targets across the screen with latching - this part alone took me about 10 hrs to do !! They started out been way too expensive .. thankfully just with my cpu budget for them now after optimising. All the rotations too time , thankfully some scripting did a lot of the heavy lifting as theres a lot of rotations ! Sword attack added !! Able to pickup purple bullets which can be later used in a mega weapon ( to be added ) - see mid level . Again scripting helped with a lot of the rotations. Cruiser artwork re done, new small ships and 2 more Cruiser types added. A couple I touched up from an purchased artpack , one is completely my idea so hopefully they look ok. @GabrielPyron fixed bullet artwork - bullets looked a bit weak before , @Carsten1349 provided more ships for the game - and the final boss which has loads of parts and animations i need to get in yet , without their help it just wouldn't be the same @Luke86McQueen provided new SFX including Lazer and also new Explosion SFX , its really got some punch now thanks to him. The stage will keep getting bigger yet and its all WIP . Hope you like it !!! #SGDK #SegaGenesis #SegeMegadrive
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Steam Nextフェスの「人気トップの体験版」ローグライクのチャートで90位になってました🎊 #SteamNextFest
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Wow Delve Survivors made it into the Top 100 most played Roguelike demos for #SteamNextFest !🎉 I know 100 is still a pretty big number, but when there are over 1000 games in there with you it feels pretty damn good 👍
Steam Nextフェスの「人気トップの体験版」ローグライクのチャートで90位になってました🎊 #SteamNextFest
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Monster Bath Games retweeted
A horrific turn of events.... Good night Game Dev folks! #Gamedev #8bithorror
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When the dungeon timer runs out, Death comes for you!... Literally Fortunately, I came prepared! 📜💀 #SteamNextFest
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Monster Bath Games retweeted
that's an amazing effort with so much love !
Bad dudes vs Dragonninja on MegaDrive/Genesis is handmade with love. It supports PAL consoles with full speed adjustment AND dual language, including small regional gfx differences!
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にごリリ併せ🩷
🪽🩵ノキエル×リリエル🩷🪽
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Monster Bath Games retweeted
** SEGA GENESIS - MEGA VALKYRIE ** Formerly the 3D engine- now becoming a game ! Since last showing : Back face culling of objects added - increase performance by 15% !! Basically we don't draw what gets overdrawn which saves performance - Some scripting helped to sort models into cullable ones and ones that weren't and also analysed co-planer triangles and reworked those to quads for the engine ( a quad is faster vs 2 triangles ) . Optimised quad drawing ~ 2% gain, saved some resetting of the DDA points amongst shared sections. Optimised joypad reading ~ 0.8% speedup every cycle counts haha. Added dither patterns to the renderer so dithered surfaces can be used - only a slight hit to draw speed. Modified the vblank dma timing to allow XGM2 driver to run at full speed without lagging , so now we can switch from XGM1 to XGM2 and gained 5% cpu performance. Added a basic Enemy - much more complex ones to come , hes using the same movement logic as the player attract mode before. No destruction or collision checking yet . Added player attacks - nothing final but a good start. Reworked the camera to keep a constant background load on here so its indicative of a real stage. Maintaining a solid 20 FPS in this demo. @TonimanGalvez is doing great work on map layout and huds, hes made some very nice internal renders of how the game will look once fully populated. Music is a placeholder for now, kindly provided by @laurent_crouzet so we can model music load in the game. #SGDK #SegaMegadriver #SegaGenesis
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Monster Bath Games retweeted
Bad dudes vs Dragonninja on MegaDrive/Genesis is handmade with love. It supports PAL consoles with full speed adjustment AND dual language, including small regional gfx differences!
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