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Joined December 2012
Why I Quit my Dream Job at Ubisoft gingearstudio.com/why-i-quit… #gamedev #indiedev
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We all feel it sometimes. Imposter Syndrome: Game developers who feel like frauds #indiedev buff.ly/1O120gI
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PlayJam retweeted
We explore the game industry of South Africa polygon.com/features/2016/2/…
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Legendary no doubt. How Blizzard stayed laser-focused on quality games for 25 years #gamedev buff.ly/1SFzFVn
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As important as reading. Gaming to be big part of Obama's $4B CompSci initiative #gamedev buff.ly/1nUQnCR
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How Risk Of Rain increases difficulty ever time #gamedev buff.ly/1nT7ODz
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Take your kids to space in Animal Math Games for Kids! Visit the Zone for your latest games! buff.ly/1okzDW4
10 years of behavioral #gamedev with Bungie's research boss buff.ly/1T8jcIR
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How to write a more compelling game narrative #indiedev buff.ly/1nSyHrq
How #gamedev can master social media in 5 simple steps buff.ly/1nXO8zl
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Rami Ismail's blog - 6 stages of #gamedev community development buff.ly/1nSyHaT
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50 tips for #gamedev marketing success buff.ly/1W680uz
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How to market your indie game with no budget #indiedev buff.ly/1T8j9wN
Magic Rampage is live in the Zone! Play it on GameStick! buff.ly/1SDVDs0
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How are puzzle games designed? #gamedev buff.ly/1W67UTA
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The theory and practice of cameras in side-scrollers #gamedev buff.ly/1SZ8JOJ
Here's what it's like to crunch on a video game #gamedev buff.ly/1UXQQ1Z
Create a game, throw it away and do it better! #gamedev buff.ly/1UXQ0Cf
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"What tips would you give other #gamedev who want to make a video game accessible?" buff.ly/1okyrCa
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Building a small-scale, exploratory platformer for iOS and Android #gamedev buff.ly/1okyr4Z
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