The dance floor is dead 💀 The party isn’t.
Brian Kissig’s Halloween animation brings zombies, monsters, and a whole lot of chaos to the dance floor.
💡Tip: Fog adds more than atmosphere. It creates depth between foreground and background, especially during long camera moves.
In the latest Behind the Render, Nick and Chad walk through Redshift Light Manager for managing your scene lights and Snoot for controlling exactly where your light falls.
Already have a paid subscription? These are included!
Follow along: ow.ly/NCBV50ZZ7TX
The New Gold Coast, by Brian Kissig, imagines an ancient world reclaimed by a futuristic society.
Ancient ruins meet sleek architecture.
Artist tip: Fog isn't just atmosphere. It helps create depth, separate layers of your environment, and guide the eye through a wide shot.
What happens when you stop at the first good idea? You miss what comes next.
@fuzzyrealms is back with Part 2 of his temple scene, expanding the environment and throwing the Heavy Metal Kit into the mix.
💡 Don't be afraid to combine Kits that weren't designed to go together.
Clean cuts of light across a product come from controlling throw, not brightness.
💡 Tip: Set the length of the hood before you touch intensity. Length is the strongest control over how tight the beam gets.
Snoot. Available with any subscription.
🔗 ow.ly/RZ4W50ZUssi
Nothing in this Halo-inspired hangar built by @Hartwell_Design is here by accident.
Pelicans, flight crews, crates, and platforms give the space a sense of scale and constant activity.
💡 For large scenes, use your biggest asset to establish scale, then layer in smaller props.
Sending a C4D scene to a client?
Crate scans the project first, finds missing assets, helps relink them, then packages the scene and assets into a portable folder or zip.
Much better to find the missing texture before the client does.
🔗 Explore Crate: ow.ly/9KGN50ZRvMz
One Redshift light is easy.
5 lights? Now you're hunting through the Object Manager.
Redshift Light Manager puts your entire setup in one panel so you can adjust, solo, compare, & aim lights without digging through your scene.
🔗 Redshift Light Manager: ow.ly/BTQP50ZQfY2
Snoot is a lighting hood for Cinema 4D area lights that gives you control over exactly where the light goes.
Adjust the length, radius, and shape. Drag the four viewport handles. Change the light size and Snoot follows along.
🔗 Explore Snoot: ow.ly/ItI150ZOoEj
3 new plugins are now in Cargo for Cinema 4D:
🔦 Snoot for shaping area light throw.
🚦 Redshift Light Manager for managing complex lighting setups.
📦 Crate for collecting and packaging scenes with their assets.
🔗 Explore the new tools in Cargo: ow.ly/u4t150ZOo00
In “Stonebroke River,” by Ryan J. Silva, uses architecture, landscape and movement to establish a world with history beyond the frame.
💡 Artist tip: Use your environment to establish scale and story. A distant settlement or road can make a scene feel much bigger than the frame.
Build Paris.
Start with a landmark like the Arc de Triomphe to anchor the horizon, then build the mid-ground with Haussmann building clusters.
Concrete Pavers and Night Skies HDRIs combine for crisp reflections across wet cobblestones.
Explore: ow.ly/EERg50ZMKpX
A closer look at Paris 🥐
Built around production-ready Haussmann architecture at accurate scale, the Paris Kit gives you the structure to build everything from sweeping city establishing shots to detailed street-level scenes.
🔗 Explore Paris: ow.ly/6egu50ZLtYu
New Kit: Paris 🏛️
Step onto the grand boulevards. From the Arc de Triomphe to corner bakeries, build authentic European scenes that put you right on the cobblestones. C'est magnifique.
Save 50% for a limited time: ow.ly/A9o450ZIYKe
Welcome to Harrowville!
The team helped develop the assets and environment for this new horror template for UEFN, released by @EpicGames.
Every corner of this build is oozing with atmosphere.
ow.ly/5nQl50ZKFT3
"I guarantee that this tool will increase your productivity."
What tool got the the Chad Ashley Stamp Of Approval™?
Find out in the full episode: ow.ly/RH6y50ZIs9G
The city is the character.
Simon Hedman's latest environment tells its entire story without dialogue, characters, or exposition. Just a city frozen in the aftermath of something we never get to see.
A great reminder that sometimes the environment can do all the storytelling.
Cargo’s Library Filter lets you quickly switch between your KitBash3D and Greyscalegorilla libraries, so you can focus on the assets you have access to.
Plus Cargo remembers your choice next time you open it.
See what else we've been improving in Cargo: ow.ly/sRt950ZHiUb
One continuous fight, one very free camera.
Brian Kissig used Cyberpunk Interiors and Cargo materials in Cinema 4D to build an elaborate sci-fi fight inspired by old-school films and Kingsman-style one-shot sequences.
🧴 The Product Drop Challenge starts on Instagram NOW!
Everyone gets the same 3D product. Your job? Turn it into the star of a fictional product campaign.
Create a still or animation, get creative, and you could win 3 months of the Everything Bundle!
ow.ly/P3Wp50ZEN0u














