2 Person Indie Team - passionate about creating unique horror experiences. Creators of "LIMINAL POINT", and "The Devil is in the Details"

Joined March 2024
I didn't have $1 million for a Game Awards Trailer so I'm posting my Survival-Horror game here instead for free!
I didn't have $1 million for a Game Awards Trailer so I'm posting my Desktop Roguelike game here instead for free!
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We're hiring! 3 paid freelance roles for Liminal Point, our indie survival horror game: - UI Programmer to polish our UI (console experience a plus) - UI/UX Designer(ART) - Creature Sound Designer How to apply in the reply #gamedev #indiedev #hiring
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HideWorks retweeted
- LIMINAL POINT - UPDATE We've refreshed the system requirements on the Steam store page so they're more accurate and match the game as it is today. Now the good stuff - What Liminal Point supports today: Accessibility and comfort • Aim Style: Free Aim, or Lock-On with target switching • Movement: Modern or classic Tank controls, with a quick turn • Fully remappable keyboard, mouse and controller bindings • Adjustable difficulties (Combat, Puzzle) • Subtitles, plus Sound Captions that point you toward sounds you can't see • Adjustable Subtitle Size. Adjustable ingame text size. • Color Blind Mode (protanopia, deuteranopia, tritanopia) • High Contrast Mode • Camera comfort: screen shake intensity, motion blur, camera sensitivity and inverted axes • Vibration strength • Separate volume sliders, mono audio and dynamic range options • Interface options: show or hide the player marker and item labels on the map, and interaction icons and button prompts • Content options: blood color (red, green, black, smoke or none), violent deaths on or off, and alternative gunshot sounds Display, controllers and Steam features • HDR, with brightness calibration • Full controller support: Xbox and PlayStation (DualShock and DualSense), with Xbox, or PlayStation button icons. Automatic PlayStation / XBOX, Steam Deck button icon switch. • Steam Cloud saves • Remote Play on TV • Steam Deck optimized mode • Stereo and surround sound PHOTOMODE Yes, cuz a lot of people asked for it. But it's somewhat buggy at the moment so it might get removed, but for now, it's in and working. This list isn't final (But it was a lot of work!) Liminal Point is still in development, so features, options and requirements may still change before launch. We'll keep the store page updated as new stuff comes in(tho, maybe no more new stuff, we'll see.) Thanks for following the game. If you haven't yet, add Liminal Point to your wishlist and follow us for more news. HideWorks #gamedev #survivalhorror #indiegame
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- LIMINAL POINT - UPDATE We've refreshed the system requirements on the Steam store page so they're more accurate and match the game as it is today. Now the good stuff - What Liminal Point supports today: Accessibility and comfort • Aim Style: Free Aim, or Lock-On with target switching • Movement: Modern or classic Tank controls, with a quick turn • Fully remappable keyboard, mouse and controller bindings • Adjustable difficulties (Combat, Puzzle) • Subtitles, plus Sound Captions that point you toward sounds you can't see • Adjustable Subtitle Size. Adjustable ingame text size. • Color Blind Mode (protanopia, deuteranopia, tritanopia) • High Contrast Mode • Camera comfort: screen shake intensity, motion blur, camera sensitivity and inverted axes • Vibration strength • Separate volume sliders, mono audio and dynamic range options • Interface options: show or hide the player marker and item labels on the map, and interaction icons and button prompts • Content options: blood color (red, green, black, smoke or none), violent deaths on or off, and alternative gunshot sounds Display, controllers and Steam features • HDR, with brightness calibration • Full controller support: Xbox and PlayStation (DualShock and DualSense), with Xbox, or PlayStation button icons. Automatic PlayStation / XBOX, Steam Deck button icon switch. • Steam Cloud saves • Remote Play on TV • Steam Deck optimized mode • Stereo and surround sound PHOTOMODE Yes, cuz a lot of people asked for it. But it's somewhat buggy at the moment so it might get removed, but for now, it's in and working. This list isn't final (But it was a lot of work!) Liminal Point is still in development, so features, options and requirements may still change before launch. We'll keep the store page updated as new stuff comes in(tho, maybe no more new stuff, we'll see.) Thanks for following the game. If you haven't yet, add Liminal Point to your wishlist and follow us for more news. HideWorks #gamedev #survivalhorror #indiegame
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Ngl y'all, making Liminal Point's story, might very well be the hardest thing to do in the game.
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Showing some new FX visuals for the gun impacts in our indie survival horror game - LIMINAL POINT - 🎮 #indiedev #indiegame #gamedev
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LIMINAL POINT ON STEAM AUTUMN SALE 100% discount on wishlisting the game 🥹 store.steampowered.com/app/3…
SPINE ON STEAM AUTUMN SALE 100% discount on wishlisting the game 🥹 store.steampowered.com/app/1…
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In our indie game, LIMINAL POINT , you can now decapitate your enemies, with a good old shotgun blast or critical shoot from your pistol. And we've also added stomping on downed enemies.
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LIMINAL POINT, indie survival horror - BRUTAL COMBAT
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LIMINAL POINT, indie survival horror - BRUTAL COMBAT
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HideWorks retweeted
In our indie game, LIMINAL POINT , you can now decapitate your enemies, with a good old shotgun blast or critical shoot from your pistol. And we've also added stomping on downed enemies.
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Major Update on The Devil is in the Details - version 3.0.0 on Steam! All the new features from consoles now on your Steam version of the game. Try the new lives mechanic, and much more. Update 3.0.0.0 — Story Mode & Gameplay Improvements New Story Mode: Play through the Initiate, Adept, Veteran, and Extreme trials as one continuous journey. Automatic Story checkpoints: Progress is saved when entering a new trial, so you can quit and continue later. Updated lives mechanic: Pick up Life Potions to allow you to commit mistakes during the Judgements. Adjusted difficulty: Rebalanced the experience to better match the console version of the game. Traps no longer respawn during a playthrough. New cursed-object hints: Added hints for some of the more difficult-to-understand cursed objects. Reworked Hardcore mode: Take on trials with half the normal lifetime allowance. Improved Statistics menu: Track trial records and your best Story Mode completion time. More accurate timing: Paused time and time spent outside the game are excluded from completion times. Improved progression: Smoother transitions between trials and corrected end-of-trial menu behavior. Improved menus: Better controller navigation and confirmation before replacing an existing run. Mouse movement fix: Corrected uneven horizontal camera movement. Engine upgrade: Updated the game’s underlying engine.
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Hi everyone! First, an update on release timing: LIMINAL POINT is now planned for release in 2027. We know a lot of you were super excited to play the game this year, but please hold on to that feeling. The game has continued to grow considerably since we first announced it (a lot more combat options, crafting, more enemies than in the original scoped game), and we want to give ourselves the time needed to properly finish, polish, optimize, and generally try our best to make a great game rather than rush toward an earlier date. A lot of it is also feature requests from the players such as control remapping. Just that took weeks to implement that we hadn't in our initial plans. Another big change since our original plans is that LIMINAL POINT is now also being developed for consoles. Bringing the game to additional platforms means extra work, controls, UI, testing, platform-specific requirements, and certification. We're a very small team(we're just two people), so supporting multiple platforms properly adds development time, but we're excited to be building LIMINAL POINT for a much wider audience. Development is very much active, and we're making steady progress across the game, environments, combat, enemies, cinematics, animation, optimization, world and story. We're incredibly grateful for the amount of interest LIMINAL POINT has received. Seeing so many of you following and wishlisting the game means a lot to us, and we want the finished game to live up to that support. Also, if you know anyone who likes the type of game we're making please make sure to let them know. We need all the wishlists we can get to get more visibility. Thank you!
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New LIMINAL POINT footage. Showcasing the first unlockable Outfit for Lyra "The Professional". Also showing a new crouch mechanic to help with stealth. Sorry for not showing more or not updating as often as before... it's kind of hard nowadays with all the restrictions :'( #indiegame
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No DLSS 5. Just good art direction.
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Our friends from @playspine are cooking something awesome! We can't wait to play it when it comes out next year!
RELEASE WINDOW CONFIRMED. SPINE launches on PC, PS5, and Xbox Series in Summer 2027. Get ready to join Redline’s story, uncover the world of SPINE, and experience Gun Fu like never before. Wishlist now: spine.game
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*LIMINAL POINT UPDATE!* The game's enemy roster is pretty much fully designed at this point. 17 unique monsters, all with quite different skills, behaviors and synergies. Most of them are already present in the game, only need to finalize a couple of them in terms of modeling/rigging/animation and implementation. Taking it's time, but coming along! #indiedev #gamedev #indiegame
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WE'RE MAKING A GAME WE ALWAYS WANTED TO PLAY! 🔥
WE'RE MAKING A GAME WE ALWAYS WANTED TO PLAY! 🔥
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Happy 4th of July everyone!
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