Learn industry techniques from professional artists. Over 350 workshops by more than 200 instructors are available on demand.

North Hollywood, CA
Joined August 2009
From Kevin Decatoire's Cinematic Matte Painting workshop. Kevin shows a simple way to add subtle motion to your paintings by warping a separated sky layer over 100 frames, moving each part by a different amount to suggest depth. See the full workshop: bit.ly/TGWKDE01
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You don’t need to run calculations to animate with physics in mind. Wolfgang Haas’s workshop, The Principles of Physics in Action Scenes, builds a sense of gravity, inertia, momentum, friction, and collisions, so you rely less on guesswork. Stream at bit.ly/TGWWHA01
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Eric Keller’s St Michel sculpt using the ZBrush 2027 Beta. It started as a scan captured with ZBrush for the iPad, then grew with reference from St Michel sculptures and photos from Mont St Michel. Rendered in Redshift for Maya. Learn with Eric at bit.ly/TGWEKE17
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A production-ready character burn in UE5 requires a few systems working together. @FXBl4ckout's workshop covers the burn material, Niagara dissipation and emissive falloffs, and a Houdini pyro flipbook, with parameters driven in Sequencer. Stream now at bit.ly/TGWALY01
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Want to get better at drawing the human figure? This learning path brings together nine workshops from four artists with decades of teaching and studio experience, from Gnomon and Art Center College of Design to Disney and DreamWorks. Get started at thegnomonworkshop.com/learni…
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Create a production-ready Niagara particle system that ignites a character before dispersing them into a dynamic cloud of smoke, ash, and embers. Lead VFX Artist @FXBl4ckout demonstrates the #UE5 workflow used to build complex VFX: bit.ly/TGWALY01 @UnrealEngine
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A more savage version of Hulk for Spider-Man: Brand New Day, explored by Ian Joyner, who wanted to explore the character's more fearsome roots. Ian's workshop is about designing characters with personality and history. Dive in at bit.ly/tgw-ijoyner-001
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It's pumpkin monster season 🎃 Great sketch by Carlos Huante. His workshop slows his process right down, from finding a creature’s character to resolving the design, step by step: bit.ly/tgw-chuante-001
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Want to take a disintegration effect apart to see how it works? Choi Gil Nam’s Houdini workshop includes the final file, so you can study/change it yourself. It's beginner-friendly, so you don’t need prior Houdini experience. Learn his VFX workflows at bit.ly/GCH1
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It’s October, so let the spooky images commence 🎃 This is “Paradox of Creation,” drawn in mechanical graphite pencil by J.P. Targete. His workshop follows an enemy creature from ideation sketch to finished Photoshop concept: bit.ly/TGWJPTARGETE
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What do you do when client and supe notes land on your shot? In his new workshop, Francesco Barbera simulates the debrief, then shows how he prioritizes the notes and works them into primary animation without losing the original creative intent. Watch at bit.ly/TGWFBA01
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A super cool prawn mech suit printed by @MechNuggets. Love the detail and silhouette of this one 🍤 Sculpt mechs in VR with Andre at bit.ly/TGWALH02
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In his workshop, Francesco Barbera (House of the Dragon, Prehistoric Planet, Fantastic Four) animates a documentary-style creature shot from reference to final. He includes a simulated client/supe review, so you see how notes get handled in the wild! 🦖 bit.ly/TGWFBA01
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Tracked VFX can look pasted on the moment the camera moves. Here, Zachary Goodson shows how adding motion blur to a 2D track helps a glowing eye effect sit naturally in the shot, and how to dial it in without making the track drift. Watch the workshop: bit.ly/TGWZGO01
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NEW Animation Workshop: Francesco Barbera explores what it means to work as an animator in a professional VFX studio. Over 4 hours, Francesco creates a documentary-style dinosaur animation shot, from reference to final animation: bit.ly/TGWFBA01 @autodesk @Autodesk_ME
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Lattice deformers in Maya can fight you when your object isn't aligned to the world axes. Wolfgang Haas shows how to set them up properly, so you can add clean, shot-level deformation without bumpy surfaces. Watch the full workshop: bit.ly/TGWWHA01
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Amy Sharpe's 1/7 scale Viper statue sculpt for Valorant, shown here masked and unmasked (renders of the final sculpt, not the physical piece). You can learn her character workflow – from sketch through sculpt, texture, and final render – in her workshop: bit.ly/TGWASH01
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Philippe Gaulier (Framestore Art Director) is speaking at Lightbox Expo on Oct 23 on the human mind as a concept artist's most powerful tool. That same instinct and curiosity drives the workflow in his workshop on key illustration for film and TV: bit.ly/TGWPG01
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Aaron Limonick (Activision Blizzard; ex-Naughty Dog, Disney) shows how he takes an abstract ink experiment to a finished concept sketch in Photoshop, and why inspiration matters as much as technique when pitching an idea. Watch his workshop: bit.ly/TGW-AL01
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In this lesson from his Photoshop workshop, Hamish Frater builds defined hard-surface form with chisel brushes, layers in narrative battle wear, and sets up a workflow safety net: a grayscale Overlay pass that restores lost lighting. Watch for free at bit.ly/TGWHFR02
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