Transforming learning and assessment through digital games.

Redwood City, CA
Joined November 2012
Our friends @ @spryfox are making an edu version of #Alphabear! Teaching gr3-8 & want to help? Send a note to [email protected]! #gbl
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Replying to @CivGame
awesome!!! Pls feel free to send it over! We'd love to check out your work.
So excited to hear our awesome partner @zyngaorg talk about their new game! #edtech #gbl #G4C16
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You're always expecting to get better- and that requires learning. Learning is a part of any #videogames experience. @sid_meier #G4C16 #gbl
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In NYC for @G4C #G4C16!! @GlassLabGames and I would love to catch up, so send me a msg! #edtech #gbl #seriousgames
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Here is the Dept of Ed IES blog describing the new SBIR awards, including ours ies.ed.gov/blogs/post/fundin… #edtech #gamedev @G4C @GlassLabGames
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How is learning design used in Ratio Rancher? Find out: ow.ly/X734I #edtech #gbl
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How can this new tool help youth understand the purpose of the electoral college? #politics #edchat ow.ly/X4jFf
What can schools use instead of standardized tests? ow.ly/Xn4UW #thetest #testing #education
Battleground 538 was originally prototyped at the 1st ever #WHGAMEJAM. It's now LIVE on GlassLabGames.org! #gbl #history
"We spend more than 3 billion hours a week playing video and computer games" - Forbes on Gamification in Education: ow.ly/YoFoi
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.@CASELORG shows students receiving #SEL have academic achievement scores 11% higher than those who didn't. #edchat ow.ly/YuFZO
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If EDU has 12 chapters of gameplay, + lesson plans & resources to enhance the instructional experience! #sel #gbl ow.ly/YufLg
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Interesting points in this EdSurge opinion piece: "What WALL-E Teaches Us About Adaptive and Personalized Learning" ow.ly/Yu1Gx
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From EdSurge: "What’s Missing in Edtech? Character Development" ow.ly/YtYrT (Psst... check out IF Edu! ow.ly/YtYAd)
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Interested in #GBL, and want the learning outcomes to be visible? Check out glasslabgames.org! #edtech #analytics
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If EDU has 12 chapters of gameplay, + lesson plans & resources to enhance the instructional experience! #sel #gbl ow.ly/YoMEs
"We spend more than 3 billion hours a week playing video and computer games" - Forbes on Gamification in Education: ow.ly/YoFoi
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