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Three years ago, one AI video changed my life.
Not because it went viral.
Because it gave me the opportunity to build.
Since then I’ve been fortunate to work with incredible brands and artists, speak around the world, and help shape what AI-native filmmaking can become.
The biggest lesson?
AI isn’t the story.
It’s just another brush.
The future belongs to the people who use it to create work that’s more meaningful, more ambitious, and more human.
We’re just getting started.
James Gerde retweeted
Replying to @GerdeGotIt
@GerdeGotIt is testing how far their creativity can travel in CapCut AI Lab at CapCut World LA ✈️
Where to next? Explore any style, genre, or story with CapCut AI Lab – try generating yourself in your dream travel destination to test it out.
James Gerde retweeted
That’s a wrap for CapCut World! What an amazing time out here.
I’m so grateful for this life and the friends I get to share it with.
Till the next one!
I mean I’m sure it’s awesome, but also
Meet Seedance 2.5 4K. 🎬
The most capable model in the Seedance 2.5 generation brings more nuanced facial expressions and movements, alongside richer visual detail.
With Draft mode, creators can test storyboards and refine shots using lower-cost 480p previews, then generate the final version in 4K once they’re happy with the result.
Currently available to selected enterprise customers. Stay tuned for updates on API availability.
Watch its screen debut in “Otter is Nobody 2” below.
I feel like this would scare kids
Introducing Hugo: the first human companion robot.
At Boston Dynamics, I was Chief Strategy Officer, bringing robots into the real world.
My co-founder, Farbod Farshidian, led research at the RAI Institute.
Together, 15+ years teaching robots to run, jump, and work.
So we asked: what if robots could connect with people?
Hugo runs on the first Vision-Language-Expression (VLE) model.
He links what he sees and hears to movement, expression, and gesture.
He notices you, reads the room, and reacts in real time.
And he's only the first.
Dynamic Creatures is @BostonDynamics' official entertainment and hospitality partner.
We're building a cast of characters with film studios, resorts, and theme parks.
dynamiccreatures.com
I used ai to make my own Nintendo 64 game and got it running on my childhood N64.
Technology is so rad.
Second..
I switched to Omni reference and fed in the recording. I prompted the model to use the clip as a character reference. Style reference and voice reference.
Here’s what I did to bypass it…
First. I screen recorded a ten second clip from the actual show. Something that had a good segment of Bob talking and was a relatively ok quality
When trying to generate this with text to video I noticed a problem.. the joy of painting didn’t appear to be in the training data at all. So any and all attempts were just cheap fakes
I wondered what would happen if I ran one of my biggest AI videos from 3 years ago through today’s models.
James Gerde retweeted
A beautiful digital animation by VFX artist James Gerde based on a real circus sequence.
[🎞️ gerdegotit]
James Gerde retweeted
A video of a human-shaped water droplet hitting a wall on wet moss.
This work by James Gerde was created using AI and actual footage of water droplets hitting a wall.
[🎞️ GerdeGotIt]
James Gerde retweeted
Replying to @GerdeGotIt
@GerdeGotIt walks us through how he trained his own Firefly Custom Model using his distinct art style!









