Follow us for breaking news, reviews, features, and more.

San Francisco, CA
Joined February 2009
To this growing community of industry leaders, The last few days reminded us what this industry is truly about. So many of you shared that this event felt different — more intimate, more authentic, more real. Thank you for being part of it. — GamesBeat
1
1
17
16,161
GamesBeat retweeted
Vince Zampella was a rival, working on Battlefield at the close of his career before he passed away in a car crash last year. Yet it is good to see him honored in memoriam at the start of the credits in this year's Call of Duty: Modern Warfare 4. His Activision rivals recognized his contributions as the co-creator of Call of Duty and the originator of the Modern Warfare series.
8
5
2
107
4,942
Replying to @ryancohen
@ryancohen we're building a "Steam for the web D2C online marketplace for games, powered by our agentic devtools for game developers. Will email you. xitter.cf/GamesBeat/status/21133…
Wonder Interactive is using AI to make it easier to bring Unreal Engine games to the browser, potentially opening a new distribution channel for studios without requiring players to download a game client. Its new tool, Strata, lets developers use AI coding assistants to package, test and deploy Unreal Engine projects as playable browser links using WebAssembly and WebGPU. The platform can automate builds and GPU-based verification, while Wonder’s SimplyStream technology runs games using players’ local graphics hardware. The company has also demonstrated Epic’s City Sample running in a browser, with support for Unreal Engine 5 features Lumen and Nanite. For studios, this could make it easier to share playable demos, conduct external playtests and reach new audiences. Wonder is also laying the groundwork for AI-assisted debugging and performance optimization, with a longer-term ambition to build a direct-to-consumer marketplace for browser games. @deantak spoke with Alex St. Louis, cofounder and COO of Wonder Interactive, about Strata and the company’s vision for browser-based game distribution. “Tim Sweeney is right. AI is the future of game development, and every studio should be adopting it for every part of the workflow, because it’s an accelerant and a force multiplier. But agents need the right infrastructure to actually build, test and ship games. We’re giving them that, and making the browser a first-class platform for Unreal Engine,” St. Louis said. Read the full story at @GamesBeat: gamesbeat.com/wonder-interac… #GameDevelopment #AI #UnrealEngine #Gaming
2
1
396
GamesBeat retweeted
From Glenn Fiedler, one of our speakers, at GamesBeat Next 2026. He believes a wave of AI hacking is just beginning. "People in the know tell me this is like the 10 years everybody spent preparing for Y2K, compressed into two quarters," he said. pwn.watch
2
3
692
John Smedley doesn’t hold back as he talks about AI
John Smedley is back with a fantasy collectible card game. It's made with AI, and in this case, that's part of the attempt to save jobs and the studio. Valesong launches October 29. We had a deep discussion on the AI question. gamesbeat.com/distinct-possi…
577
GamesBeat retweeted
A timely session
New session announced — Exclusively at GamesBeat NEXT 2026 Speaker Lineup Mike Reavey @ea Elise Murphy @ea Where the biggest deals close for 2027. Sign up for GB MAX → go.gamesbeat.com/gb-max/ 11 days remain with less than 50 tickets left → events.gamesbeat.com/next26/…
1
2
707
GamesBeat retweeted
This will be an interesting pitch session for games.
Special program announced — Exclusively at GamesBeat NEXT 2026 Emerging indie developers will step into the spotlight for the GamesBeat Lightning Pitch — a rapid-fire live session where founders (The Mini Fund, FRAME1GAMES, @DENMU_HQ) pitch their games directly to active investors and get candid, real-time reactions. 10 days remain with less than 50 tickets left→ events.gamesbeat.com/next26/…
2
1
3
853
New session announced — Exclusively at GamesBeat NEXT 2026 Patrick Sweeney, @IELawGroup @mihaipohontu, @Amber_Studio @starveup, Streamline Media Group @ryan_wiancko, @ironbellystudio Moderator: Tammy McDonald, Games Industry Executive Sign up for GB MAX → go.gamesbeat.com/gb-max/ 10 days remain with less than 50 tickets left → events.gamesbeat.com/next26/…
1
2
908
New session announced — Exclusively at GamesBeat NEXT 2026 Speaker Lineup Lachlan “Lachyz” McCurdy @YapMapsFNC Noah “ZyroMC” Woodfine, @chartisgames Anne “TheMyzta” Shoemaker, @FullflowerGames Moderated by @alexleewastaken  Sign up for GB MAX → go.gamesbeat.com/gb-max/ 10 days remain with less than 50 tickets left → events.gamesbeat.com/next26/…
2
3
954
Special program announced — Exclusively at GamesBeat NEXT 2026 Emerging indie developers will step into the spotlight for the GamesBeat Lightning Pitch — a rapid-fire live session where founders (The Mini Fund, FRAME1GAMES, @DENMU_HQ) pitch their games directly to active investors and get candid, real-time reactions. 10 days remain with less than 50 tickets left→ events.gamesbeat.com/next26/…
1
1
1,256
As GamesBeat NEXT 2026 brings together the leaders shaping what comes next across games, entertainment, technology, and culture, our #GBMAX Members represent a powerful cross-section of the people driving the industry forward. Join the community shaping what’s next. Become a GB MAX member → go.gamesbeat.com/gb-max/
1
501
EXCLUSIVE: Warhound has raised $200 million to strengthen America’s supply of military working dogs, combining advanced genetics and defense technology to improve their health, training and performance. Founded by @colossal CEO Ben Lamm and @anduriltech founder Palmer Luckey, the startup aims to reduce U.S. reliance on European breeders, where more than 80% of American military working dogs currently originate. @deantak spoke with Lamm about Warhound’s plans and the role of biotechnology in military working dogs. “If you just think of Captain America dogs, that sounds kind of scary, but if you understand the issues, this is an animal welfare play as much as it is a supply chain play,” Lamm said. Read the full interview at @GamesBeat: gamesbeat.com/warhound-launc… #DefenseTech #Biotechnology #Technology
3
1
5
1,209
Call of Duty is back. In his full review of @CallofDuty: Modern Warfare 4, GamesBeat’s @deantak says the franchise has returned to what made it great, delivering a stronger campaign, a revamped DMZ extraction mode and more grounded multiplayer combat. The campaign takes players into a North Korean invasion of South Korea, balancing frontline combat with covert operations and political intrigue. The new DMZ mode adds a dynamic extraction experience built around rival squads, shifting threats and high-stakes decisions, while multiplayer returns to more precise gunplay and accessible movement.  For @Activision and @XBOX, the release is an opportunity to restore momentum after last year’s disappointing Black Ops 7. Read the full review at @GamesBeat: gamesbeat.com/call-of-duty-m… #CallOfDuty #Gaming #Xbox #GameReviews
5
1
41
2,234
GamesBeat retweeted
Physicist Michio Kaku talks about AI replacing repetition but not creativityat OktoberTech at the Computer History Museum.
2
3
636
GamesBeat retweeted
Physicist Michio Kaku jokes about Einstein at Infineon OktoberTech at the Computer History Museum.
2
2
629
GamesBeat retweeted
Physicist Michio Kaku talks at Infineon OktoberTech at the Computer History Museum. He describes quantum computing.
1
3
675
GamesBeat retweeted
Physicist Michio Kaku predicts which jobs AI will replace in talk at the Infineon OktoberTech event at the Computer History Museum.
2
3
776
GamesBeat retweeted
Physicist Michio Kaku talks about supersonic jets reaching Tokyo in three hours in talk at Infineon OktoberTech at the Computer History Museum.
2
3
692
GamesBeat retweeted
Physicist Michio Kaku talks about AI taking jobs or not at OktoberTech at the Computer History Museum.
2
2
661