@ExitLagi
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Route optimization for those tired of dying to lag. The choice of pro players and casuals who won’t accept high ping.
USA
Joined March 2015
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In Vanilla, Paladins were Alliance only and Shamans were Horde only. WoW Forever just broke that: Undead Paladin and Dwarf Shaman are real now.
Six new race/class combos in total: Orc Mage, Troll Warlock, Undead Paladin, Human Hunter, Gnome Priest, Dwarf Shaman. First time all nine classes are open to both factions. More combos planned for later updates.
Beta's live until Oct 21, launch is Nov 4. Does this make Forever better, or does it cost Vanilla some of its identity? And what are you rolling on day one?
WoW Forever is capping at level 60. Forever.
No expansion coming to make your gear obsolete overnight. Growth comes from new zones, dungeons, raids, quests, that kind of thing.
Beta's live, launch is Nov 4.
Curious if an MMO can hold up long term without ever moving the level cap.
Steam Machine, 3 months in: 1.049 - 1.349, about 12-15k units/week sold, hit #2 on Steam's revenue charts behind CS2, with mixed reviews, price is the sticking point.
Valve calls it a success anyway, just not by console-level volume.
What's your bar for "successful" hardware?
Who jumped into the Aion 2 playtest this week? What did you think? Did the flight combat actually deliver or did it still feel a bit too mobile-game-y?
Hype for the October 5 launch? Grabbing Early Access on the 30th or waiting for F2P?
Already locked in a class and faction?
Drop it below, no filter. Want to see if the squad is hyped or still on the fence.
Most of us quit at least one extraction shooter in week one, losing everything before we even learned the map. Bungie's Marathon roadmap is tackling that head on.
Oct 6: Nightfall Refresh resets progression and economy, new Rewards Pass, quality-of-life fixes.
December: Symbiosis adds the first permanent PvE mode, reworked Perimeter, new shell Bishop, experimental TDM. March connects PvE, PvP and PvEvP together.
A safe place to learn might keep new players around, or take away what made the risk worth it. What's the moment that made you quit an extraction shooter early on?