MessagePack for C# v4.0.0-preview.1出しました!完全な再設計により、2倍以上のパフォーマンス向上、セキュリティ強化、ネイティブAOTの完全サポート、C# 14のunion対応を含む多くの新機能が追加されています!ぜひ試してください!
github.com/MessagePack-CShar…
The Commodore 64 hardware simulator is now online: github.com/antirez/c64-hw-si…
It was mind-blowing. Took ages to start due to the asset generation at start. Had the privilege to work a tiny bit with one or two of them later. Exceptional people!
In 2004, a German demoscene group released a game called .kkrieger.
It was a full 3D first-person shooter with dynamic lighting, textures, sound effects, music, and monster AI.
The entire executable was 96 kilobytes. Instead of storing images and audio files, they wrote C++ and Assembly that generated the 3D meshes, textures, and sound waves mathematically in RAM when the game booted.
Today, a single website's "Accept Cookies" banner is 10x larger than that entire 3D game.
Dominique Boutin retweeted
Vibe coding, DIY hardware, and 3D printing will lead to a renaissance in arcade-style gaming.
Dominique Boutin retweeted
In the age of AI, making "No breaking changes" your main selling point is a disaster.
What we worked on when I left was to make Unity 7 a super tight, fast core of functionality. Even back then, in the fall of 2022, we knew AI would destroy the benefit of C# and the programmer dominance. And we pushed so hard to break only once and break hard.
The new CEO just didn't care. He fired or drove off everyone who disagreed with with him.
So now little Timmy can write a three line prompt in any LLM and have a fully functioning game running in his browser in 30 minutes. The bottom of the chain from whence Unity was born is gone. And the top of the pyramid is Unreal and custom engines.
There is no reason for Unity to exist in its current form.
And they continue to insist on not changing it.
Compatibility was a big pain for live games that needed to move across versions to keep platform support and bug fixes.But I think one big reset was needed as well because it’s too slow.Maybe the slower transition to Core Clr will do it but right now small games dont need Unity
In the age of AI, making "No breaking changes" your main selling point is a disaster.
What we worked on when I left was to make Unity 7 a super tight, fast core of functionality. Even back then, in the fall of 2022, we knew AI would destroy the benefit of C# and the programmer dominance. And we pushed so hard to break only once and break hard.
The new CEO just didn't care. He fired or drove off everyone who disagreed with with him.
So now little Timmy can write a three line prompt in any LLM and have a fully functioning game running in his browser in 30 minutes. The bottom of the chain from whence Unity was born is gone. And the top of the pyramid is Unreal and custom engines.
There is no reason for Unity to exist in its current form.
And they continue to insist on not changing it.
github.com/MaxLiu22/Motion2M…
Made an open-source one that does the same thing, and there's a Blender extension available for it now too.
🛑 Stop wasting hours cleaning up mocap. MotionGen by TAngraFX lets you extract video to clean animation in just 3 keyframes. It’s literally a few clicks to ready-to-use motion. Watch the tutorial!
#Blender #TAngraFX #3DAnimation #MotionGen
These charts make no sense to me while looking at where dublin, paris and london are placed. Dublin is very expensive and lot of Irish people leave because they cannot afford to live here
Dominique Boutin retweeted
Who's ready to melt their GPU?! 🙋🏻♂️
Three.js Fire Pro is now available as an open-source package!
Create effects using the built-in editor, export your configuration and load into your scene.
Try it out👇🏻
dgreenheck.github.io/threejs…
See README for information on how to use
github.com/dgreenheck/threej…
Dominique Boutin retweeted
I have released a new library for Rust called retro-image github.com/emoon/retro-image It allows you to load around 600 different formats spanning Amiga, Atari, C64, Spectrum, etc. Full format list here: github.com/emoon/retro-image… Zero external dependencies.
Dominique Boutin retweeted
We're excited to announce Zeiger! a fast, free image viewer for Windows and macOS, from the Blick team. Now in public beta.
Sharp pixel zoom, quick edits, a color picker, EXIF, GIF scrubbing, and more!
Completely FREE for personal and commercial use, link in comments.
そしてRE:DoxはOSS公開!
github.com/CAPCOM-TD-OSS/RED…
Dominique Boutin retweeted
Free image-to-3D models don't preserve your source image - text, logos and fine detail come back garbled.
I got that working with my latest 'Pixel Match' feature in my image-to-3dlab: it copies the actual pixels from your source onto the model, even after retopo down to ~5k faces. High quality, low poly 3D models that are riggable and can be animated.
One step closer to Tripo / Meshy level of output, but free and on your own machine. Mac + NVIDIA.
Try it out here: github.com/Bingeljell/image-…
There's lots more to do, so please test, raise issues & PRs, etc.
Dominique Boutin retweeted
Just a reminder that Mac Performance Monitor is free and open source… you know, if paying $40 a year for #tmog isn’t your thing…
github.com/Zesty0wl/mac-perf…
Check out this free mocap collection from Artist Anderson Rohr, featuring everyday actions like brushing your teeth, petting a dog, and drinking coffee.
Download the free animations:80.lv/articles/download-this…
Dominique Boutin retweeted
🪄 Bring your 3D characters to life with words!
Introducing UniMate: one unified model for text-driven animation across diverse skeletons—from humans and animals to articulated objects.
🎬 A rigged asset + a text prompt → motion.
No per-skeleton retraining needed!
🌐 linzhanmou.com/unimate/
I'm all in on c#. Helping Microsoft in the wasm wasi area with github.com/zion-sati/NetWasm
SerializerFoundation v1.0.0 is out! It's the buffer layer behind the outstanding performance of MessagePack for C# v4, specialized per buffer type by the JIT with devirtualized and inlined calls. Useful for any binary protocol, not just serializers.
github.com/Cysharp/Serialize…
Dominique Boutin retweeted
I’ve released HTN Planner: an independent, open-source game AI planner informed by our work with Guerrilla’s planner on Horizon Zero Dawn and Horizon Forbidden West.
Not Guerrilla’s planner or its source code.
github.com/urosidoki/htn_pla…
Dominique Boutin retweeted
The EU law designed to ban social media for under 13 year olds will put everybody in danger. Every adult has to scan their passport and send it digitally to be able to use any online services. Massive human rights downgrade for everybody just to enforce kids social media.
Kohta on edessä "iloinen" rumba, jossa jokaisen nettikäyttäjän pitää todistaa olevansa täysi-ikäinen passin tai henkilökortin avulla. Ja tämä siis tehdään keskitetysti ja luultavasti jokaisen alustan kohdalla.
EU-komissio näet tahtoo kieltää omat sosiaalisen median tilit alle 15-vuotiailta ja sosiaalisen median kokonaan alle 13-vuotiailta.
Komissio esitteli tänään torstaina asetuksen, jonka mukaan 13–15-vuotiaat voisivat käyttää niin sanottuja minitilejä, jotka olisivat vanhempien perustamia.
Ja tämä tullaan valvomaan uuden mobiilisovelluksen avulla, jossa siis käyttäjät ovat pakotettu kuvaamaan passinsa tai henkilökorttinsa iän varmistamiseksi.
Näin joku keskitetty EU-taso tietää jokaisen käyttäjän todellisen identiteetin. Nerokasta!
Asialla luonnollisesti digikomissaari Henna Virkkunen, "kyky"puolue Kokoomuksesta. Eli näin se aito "oikeistolaisuus" toimii EUrostoliitossa.
























