Of course we have an evil plan...

HYDEOUT
Joined November 2024
Yo @mx170933937 I searched for abducted Villains at Large and there was one beauty that I think belongs to you thats available to rescue. πŸ›Ÿ nftsaresafu.xyz/
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So Ive been quiet this month past. As I build our Prison Break game. With ODK access granted and Unreal Game build taking over I lost all time and space. Updates are coming. Shit is going to get good...or really, really bad...in a good way. πŸ”₯πŸŒ±πŸ”¨πŸ•ΉοΈ @TheRenderPool @ApeChainHUB
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If you got your Villain abducted during the latest Magic Eden exploit , and didnt get it back, let me know!
πŸ€– Made with AI
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Villains at Large retweeted
I’ve officially been granted access to build in ODK for @OthersideMeta @villainslarge 'GRIMHOLD' Prison is being built as we speak. Escape or die trying! πŸ•ΉοΈKeep an eye on the build as I post daily updates. New Villain at Large Avatars will be unlocked. πŸ™ŒπŸ•ΉοΈπŸ«Ά Thank you for the lessons and guidance! @tropicalvirtual @Itsangie and @TheRenderPool @ApeChainHUB
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Villains at Large retweeted
On the to-do list...add a MAPE area in the Prison thats got a few in there locked up on display. Maybe in Lab like enclosure. Floating unconscious. Highly prized villains...highly dangerous. Will def escape. V2. Website in progress. @villainslarge
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Villains at Large retweeted
You wont start from the top in the game, I just like starting the build from here. It will be a race to escape, climbing each level to the roof, hopefully get picked up by a escape ship and taken off this desolate moon. No bubbles allowed! 🫧 @villainslarge @OthersideMeta
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The 40m Skull head entrance to the GRIOMHOLD Prison. One way in...no way out!
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Villains at Large retweeted
Always wanted to create my own Castle Greyskull/ Snake Mountain for Villains at Large lore and now we have Prison Grimhold! Villains, creatures, and entities too dangerous for any other fate are held under permanent lockdown in GRIMHOLD. Sentences are not recorded. Release dates do not exist. πŸ•ΉοΈπŸ° @TheRenderPool @villainslarge @apecoin
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Villains at Large retweeted
Today I added to the first cell, small clawed creatures called Mignats. You might own one? As a handful were minted on @OpenPageHQ earlier this year. I then added red security bars to the back access door. Damn that glowing red emission is hot!.I might add that cool buzzing sound as you approach and a zap on touch. For that a chefs kiss experience. 😘 Emissive colour taught by @tropicalvirtual @TheRenderPool When they turn off though...get the f%$K off ground floor. As they hunt in packs and there's nowhere to hide. P.s. Monkey meat is their favourite. πŸ’
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Villains at Large retweeted
If you make it to the pool, you deserve a dip. (Especially if you're a stinky monkeyπŸ’) 🀣 Now to add some pool creatures...and get back to Lv1 @villainslarge #indiegame #Unreal #Otherside
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Villains at Large retweeted
Unreal Update: Night Swimming. With the rooftop 'pool' full of dark water and a physics volume. I attached swimming & float animations to Zed (any Villain) and set gravity just right so he's buoyant. Also added a secret section under the stairs where the water has gavity and pulls character to the ground where I can hide something cool. Don't tell anyone. Sundays are for building. @TheRenderPool @villainslarge @apecoin
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Feel the power! Today we begin adding artefacts to Lv1 of the Grimhold Prison. Some you may own one from minting through @OpenPageHQ Like the Necron OrbπŸ‘€
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Villains at Large retweeted
GmGm Woke uup and added a return mode, so when you walk away, out of the sight, from the Doomlar Orbs their πŸ‘οΈ turns back to where it was previously looking. Next we'll make em have a subtle vertical bob so they don't look so static. Talk about fun.πŸ•ΉοΈβš‘οΈ Trying to add & learn one or two new things each day. I think all the little touches like this will add up. @TheRenderPool @villainslarge
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Villains at Large retweeted
πŸ“€ Get to the roof, do some laps, enter the lift and hold on...If you're lucky you'll be taken πŸš€ off this prison planet. @villainslarge @TheRenderPool
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Villains at Large retweeted
Unreal Update: Added Ever watching "Eye of Doomlar" security to the prison." πŸ‘οΈ No matter where you go...or what you do...they'll be watching. Love how they follow Grim, even when walking right under them. Now to fill the Game with them, hide some in the garden and add laser eyes ⚑️if you touch anything you shouldnt. ZAP!!! Pew pew!! @TheRenderPool @villainslarge @ApeChainHUB
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Villains at Large retweeted
'M' one of the many original characters from the Villains at Large universe. ✏️____πŸ•ΉοΈπŸ’πŸŒ±πŸ’™ @villainslarge @apechain
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Villains at Large retweeted
Here's my final submission for @TheRenderPool Gamedev Camp! A big shoutout to @tropicalvirtual @Itsangie @HodlrCollective @NGBxShpend @ApeChainHUB @villainslarge and @apecoin for making it happen!
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Villains at Large retweeted
Oh shit...quicksand! ...nope I set something wrong in Unreal Engine... wait I figured it out...but I do like the concept! It's sinking in. 🌱Whaoh! Vine Bud Hunter on the loose! @TheRenderPool @tropicalvirtual @ApeChainHUB
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Villains at Large retweeted
Today we continue building the dark garden that surrounds the Prison. Its huge! You could spend weeks walking around...if the man-eating plants weren't there to kill you. Worth the stroll, as you might find something useful. Its eerily quiet, some sound/fx will make this place come alive. Squelching footsteps too. Shout out to the @TheRenderPool and @tropicalvirtual @Itsangie for their Unreal lessons!
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