A Cubing app that teaches you with some unique features for PC and VR. Made with UE4. YT: https://xitter.cf/t.co/zvJLmuxO7h

Saarbrücken, Germany
Joined July 2016
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Watch our daily video highlights of the #RubiksCube Championship in #Paris! 🎥 bit.ly/2urQ2hU
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Congratulations Feliks for taking 1st place in the #5x5 final!
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Why we did not include an easy mode ;) xitter.cf/archillect/status/8730…
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We are equally exited and humbled to announce that @Cistolo27 will be be offering a session @tomorrow_camp: xitter.cf/tomorrow_camp/status/8…
Session: Understanding amplification of learning processes by teaching how to solve a Magic Cube ow.ly/nPwP30bkQLl
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Still not polished enough for prime time but we will have exiting news soon! #VR #UE4 #SubstanceDesigner
Still not polished enough for prime time but we will have exiting news soon! #VR #UE4 #SubstanceDesigner
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Ernő Rubik announces his plans to launch an organisation to promote and support speedsolving plus.google.com/+ErnoRubik/p…
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Unlock the secrets of the Cube with our brand new video solving guides rubiks.com/solve-it/3x3/
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New blog post detailing @Oculus touch support, new features and changes we worked on #VR #indiedev #ue4 bit.ly/2fWZX8R
Another little teaser of the upcoming (2B)³ trailer because its #screenshotsaturday #cubing #VR made with #UE4 More Infos coming soon!
Quick teaser of our current progress with @oculus Touch support! More Info soon #ue4 #VR #indiedev
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Totally Pro solution 😂 xitter.cf/Cistolo27/status/80406…
Made a simple, 36pcs #LEGO stand for my #OculusTouch. Wanted to share it with all of you 4 the upcoming release! :) #VR @Oculus @LEGO_Group
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Finished the piece on ray marched volumetrics with examples and tutorial explanations. shaderbits.com/blog/creating… … #UE4 #gamedev #UE4Study
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Author and “Speedcuber” Ian Scheffler reveals some of the math behind how you could solve the Rubik’s cube puzzle bit.ly/2eAy6ai
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Unreal Engine 4 support confirmed for Nintendo Switch bit.ly/2dE9Y8j
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