Step into the world of visionOS development with SwiftUI, RealityKit, and ARKit.

Joined July 2025
Step Into Vision provides a lot for the visionOS community. If you appreciate the work we do, you can support us directly. stepinto.vision/support/
5
642
Ornaments on Volumes work much like Ornaments on Windows. Volumes have three layers for anchors: front, center, and back. stepinto.vision/example-code…
1
1
76
Step Into Vision retweeted
Did you know you can add an ornament to an ornament in a window? stepinto.vision/labs/lab-073…
1
5
397
Ornaments allow us to decorate our windows with information and controls. We can anchor them around a window, and adjust their alignment to suite the content. stepinto.vision/example-code…
1
1
3
151
Step Into Vision retweeted
This is how I ended my presentation at OhioXR. I focused on visionOS as a computing platform. It was a rapid-fire showcase of features, capabilities, and real-world use cases. My objective was to show people a glimpse of what's possible on this platform, to spark some ideas.
3
1
1
27
1,180
Step Into Vision retweeted
Hey visionOS developers, here is a new free Swift package that helps you build apps around reskinning your real room! Scan your room on Vision Pro and it rebuilds the space as a themed 3D world, on device. Every couch, table and wall is measured and swapped for a fitted asset.
3
5
34
1,477
Episode 011: From Experiments to Experiences with Mike This week Paolo is joined by Mike Bundy to discuss his journey into visionOS development and his involvement with the Step Into Vision community. stepinto.vision/podcast/epis…
2
1
91
Step Into Vision retweeted
RCP3: We can reimport assets from source files, including variations on the original. I imported a USDZ asset and added it to a scene. Then I duplicated the USDZ, made some changes in Preview. I replaced the assets using Reimport From to see the change across my RCP project.
3
8
1,158
Step Into Vision retweeted
RCP3: we can configure an asset to reimport from source automatically. This is pretty helpful when you're quickly iterating on something in Blender or Maya. Set up an export workflow to the same file, and then have RCP3 watch that file.
3
13
1,211
Step Into Vision retweeted
RCP3: Preview on device isn't perfect, but it can save a lot of time. We can live preview many changes, and we can sync others with a button press. Tip: create an entity with a perspective camera at a good viewpoint. When previewing in immersive mode, you can switch to this view
3
1
17
3,575
Juan Moya is starting a new series on Step Into Vision to explore making a game with Reality Composer Pro 3. The first episode is out now. youtu.be/5VDQ3Ie7pKk
1
9
2
15
3,877
Join us tomorrow for a special event to celebrate two years since the launch of Step Into Vision. Register here 👇 stepinto.vision/articles/two…
3
7
304
Step Into Vision retweeted
Lab 058 shows how particles can emit particles stepinto.vision/labs/lab-058…
1
2
11
1,143
Step Into Vision retweeted
Shared Visions is telling the story of the people building, creating, experimenting, and working with Apple Vision Pro and visionOS, and we want that story to represent more than the people already in our immediate circles. stepinto.vision/articles/sha…
1
7
803
Step Into Vision retweeted
Lab 056 using the same texture resource idea from 055, this time to render emoji for particle emitters. stepinto.vision/labs/lab-056…
1
1
17
1,513
Step Into Vision retweeted
In Lab 055 we convert SF Symbols to textures that we can in particle emitters stepinto.vision/labs/lab-055…
5
18
1,459
Read the latest updates about the Shared Visions project and help us connect with people you would like to see represented in our story. stepinto.vision/articles/sha…
1
1
103
Step Into Vision retweeted
Hey everyone! To celebrate the new @AuraTap_app 2.0 update that got approved today, which lets users create, record, and publish events directly in the app, we’re very excited to have a very special @stepintovision guest @itspaolopv! Join us today! ⤵️ auratap.app/event/hhi-lvnx-v…
2
4
14
1,160