Silo 3D by Nevercenter (@silo3d) header
Silo 3D by Nevercenter (@silo3d) profile picture

Silo is software for speedy, intuitive 3D modeling + UVs, made by a small team @nevercenter. Try out Silo & Milo FREE from https://xitter.cf/t.co/OaN0bwjbuX

Joined May 2009
Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)Photo by Silo 3D by Nevercenter (@silo3d)
Silo has always been an intuitive low-poly modeler, but heavy meshes used to be a bottleneck. Not anymore. Silo 2026.1 brings a completely overhauled viewport engine—now up to 100x faster! Handle millions of polygons smoothly, even in multi-view. #3DModeling #gamedev #gameart
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Turn messy triangles into clean, editable quads in a single click. 🪄 Silo 2026.1 brings one of our most-requested features: a single-click de-triangulation tool. Instantly restore clean quad topology and skip the tedious manual cleanup! #3DModeling #gamedev #topology #gameart
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Say hello to seamless workflows. 👋 Silo 2026.1 adds native glTF support! Now you can export optimized, compact 3D assets directly into web, AR, and real-time engines with zero hassle. Try it: nevercenter.com/silo #3DModeling #web3d #gamedev #glTF #augmentedreality
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Silo 2026.1 is HERE! 🎉 Enjoy a massive 100x viewport speed boost for buttery-smooth high-poly modeling, full glTF/glb support, and a new 1-click De-triangulate tool. Update/free trial: 🌐 nevercenter.com/silo 📺 youtu.be/vgVlWweAjP0 #Silo3D #GameDev #3DModeling
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As always, it's a FREE update if you purchased/upgraded your license from our site in the last year! ❤️ Want to check your license? nevercenter.com/update
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We're excited to sponsor and to help judge the 2026 Re:Novation ArchViz 3D Challenge! Looking forward to seeing what you create! March 24 to June 9, 2026 Join at 3dmodels.org/re-novation/ #RenovationArchViz3D #ArchViz #3DModeling #3dcommunity #3dart #archviz3d #rendering
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We're putting more of your most-requested features into Silo! Currently exploring: UI font size changes, auto-converting tris to quads, improving speed/accuracy of booleans. What would YOU use most? Are we missing your ideal update? Comment here, or via survey in comments. :)
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New Viewport Sync in Silo! If you have multiple viewports open you can now sync them so that as you navigate and make edits in one, the others will automatically update to the same zoom level and focus. Try it out at nevercenter.com/silo #3dmodeling #gamedev
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Silo's UDIM UV support lets you work with tile-based texture spaces—do things like have UVs for a character’s face in a separate full UV grid from the rest of the body, even when they’re part of the same mesh. Try: nevercenter.com/silo #3dmodeling #3dcommunity #gamedev
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Silo 3D by Nevercenter retweeted
Check out Milo 2026.0 with raytracing on Mac, pathtracing on Windows, and huge speed and quality improvements! Watch on YouTube: youtu.be/9Dn1ye4Mr9c Trial/Update at: nevercenter.com/milo #3dmodeling #gamedev #ue5 #rendering #archviz #silo3d
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Our Blender plugin integrates Silo directly with @Blender: select objects in Blender to edit with Silo's powerful modeling workflow, or create new objects in Silo to show up directly in Blender, with its suite of rendering, rigging, and animation tools. #3dmodeling #gamedev #b3d
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A handy feature we added to Silo this past year is full Pixar @OpenUSD file format support for both import and export, making it easier than ever to integrate Silo into professional pipelines. Try it out at nevercenter.com/silo #3dmodeling #3dcommunity #indiedev #gamedev
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Silo grew a LOT this last year: the Silo Blender Bridge, UDIM and USD support, the ability to generate UVs from the current viewport projection, viewport sync, and more. ⭐️ What's next? You tell us! ➡️ nevercenter.com/silo2026 #3dmodeling #3dcommunity #indiedev #gamedev
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Milo 2026.0 is here: Unreal Engine 5.7, raytracing on Mac, pathtracing on Windows, and huge speed & quality improvements! More on our dev blog at nevercenter.com/blog/index.p… ➡️ Update/try it out: nevercenter.com/milo #3d #3dmodeling #gamedev #unrealengine #ue5 #rendering
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As always, it's a FREE update if you purchased/upgraded your license from our site in the last year! ❤️ Want to check your license? nevercenter.com/update
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Numerical input fields now support centimeters, millimeters, and inches (without feet), with easy conversion between each—no matter what units you’re currently working in. Try it: nevercenter.com/silo #3dmodeling #3dcommunity #indiedev #gamedev
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Easily generate UVs from the current viewport projection: select a set of faces (or whole object), set view to look straight-on, call Recreate UVs > Using Current Viewport Projection. #3dmodeling #3dcommunity #indiedev #gamedev
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You asked, we delivered: Silo has more options for units! Added to Generic, Metric (meters), and English (feet) options are centimeters, millimeters, or inches. Bonus: if you switch between the units, Silo automatically converts the existing measurements #3dprinting #3dmodeling
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Silo 2025.2 is here, featuring USD support, UDIM texture mapping, and more! ➡️ Try it: nevercenter.com/silo 🎬 See it: youtu.be/qNgeopWZ8Z0 As always, FREE update if you got your license from us in the last year: nevercenter.com/update #3dmodeling #indiedev #gamedev
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