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Today marks a landmark moment for our company.
We’re excited to announce that we have been acquired by @Sony – officially joining Sony's sports businesses.
Read more on the announcement here: statsports.com/article/sony-…
A player lining out for Leinster two weeks ago could face ~70% higher collision load in last night’s test for Ireland.
Something staff have to account for when planning the window, especially with just a week between tests to recover and still get enough contact work in.
International test rugby is generally more intense than club rugby, obviously.
But what does ‘more intense’ actually mean?
Ahead of the November internationals, @drpetertierney revisits his research using our collision metrics suite alongside our running data.
Going from club to international rugby:
📉Distance covered, high-speed running & sprint distance per minute actually decreases
📈 Collisions & Collision Load per minute increases
📈 Efforts per 100m of high metabolic load distance increases
What does that mean for players moving from club to country?
Peter explores the implications for team preparation leading into the end of the Nations Championship ⬇️
statsports.com/article/club-…
For clarity, this is not a ‘Run More, Win More’ post. We’ve already posted the longitudinal research on that.
This is about Brighton’s game model and high intensity running being central to it.
Running more than the opposition doesn’t guarantee a positive result. Their loss to Liverpool is an example of that.
But it does indicate that the players are carrying out the tactical demands placed on them by the manager.
Interestingly, over their 9 Premier League games:
When they cover MORE total distance than their opponents, they have an 80% win rate (4 wins from 5).
When they cover LESS total distance, that drops to 50% (2 wins from 4).
When they cover MORE sprinting distance, their win rate climbs to 83% (5 wins from 6).
When they cover LESS sprinting distance, it falls to just 33% (1 win from 3).
Interestingly, over their 9 Premier League games:
When they cover MORE total distance than their opponents, they have an 80% win rate (4 wins from 5).
When they cover LESS total distance, that drops to 50% (2 wins from 4).
When they cover MORE sprinting distance, their win rate climbs to 83% (5 wins from 6).
When they cover LESS sprinting distance, it falls to just 33% (1 win from 3).
International test rugby is generally more intense than club rugby, obviously.
But what does ‘more intense’ actually mean?
Ahead of the November internationals, @drpetertierney revisits his research using our collision metrics suite alongside our running data.
Going from club to international rugby:
📉Distance covered, high-speed running & sprint distance per minute actually decreases
📈 Collisions & Collision Load per minute increases
📈 Efforts per 100m of high metabolic load distance increases
What does that mean for players moving from club to country?
Peter explores the implications for team preparation leading into the end of the Nations Championship ⬇️
statsports.com/article/club-…
An inspiration to young kids playing football all over the world, @HKane 💙
From being released at 8, to a Ballon d’Or winner. An extraordinary journey. An extraordinary player.
Congratulations to our investor and ambassador, @HKane. 🏆
Bradley Barcola was posted mid-game at 36.22 km/h top speed.
Now corrected to 34.8 km/h an hour or so post-match.
Would advise caution on using physical performance data published during or immediately after football matches.
Kulusevski was initially credited with a top speed of 36.1 km/h yesterday, making him the third fastest player in the Premier League this season.
That figure was revised to 29.2 km/h about an hour post-game. You’ll regularly see figures corrected in the hours following games.
Worth allowing the data to settle before drawing conclusions or publishing rankings/take etc.
Would advise caution on using physical performance data published during or immediately after football matches.
Kulusevski was initially credited with a top speed of 36.1 km/h yesterday, making him the third fastest player in the Premier League this season.
That figure was revised to 29.2 km/h about an hour post-game. You’ll regularly see figures corrected in the hours following games.
Worth allowing the data to settle before drawing conclusions or publishing rankings/take etc.
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Your athlete has clocked more high-intensity running than planned and reports fatigue.
How do you decide whether to adjust the next session, and to what extent?
@TyrellBrown_10 explores how coaches can put physical data and player feedback into context, combine them with their own coaching judgement and decide whether an adjustment is needed.
Whether that means reducing volume or changing an exercise entirely, it’s about being flexible in how you deliver the session, responding to what the athlete needs that day while preserving its purpose and keeping the wider training plan on track.
Read TB's full article here👇
statsports.com/article/build…
This is Antoine Semenyo hitting the second fastest speed of the season against Liverpool - 35.74 km/h.
What’s really interesting about the clip is that Virgil Van Dijk - the chasing defender - hits 34.94 km/h on the same recovery sprint. And wins the challenge.
He’s 35 years old.
Everything you need to know about our new baseball metric suite.
Our aim is to give practitioners a clearer, more complete picture of pitching and hitting workload - beyond pitch & swing counts alone.
Our whitepaper explores the metrics, methodology and field verification behind the suite, alongside its practical applications across workload progression, in-season monitoring and return-to-throw or return-to-swing programs.
Read the full paper for more👇
statsports.com/go/baseball-w…
This Liverpool scenario shows what staff across football are managing coming into this weekend.
Same fixture ahead, very different contexts. Multiply this across a full squad and the picture gets far more complex, with those differences carrying into the weeks ahead.
Really interesting read from @tomjsking_ on the extended 16 day international break and its impact on squads regrouping at clubs over the coming days.
On one end a player could have 4 matches, 360 minutes & travel demands. On the other, a player is in a coniditioning block with no gametime.
The longer window creates greater differences in what players need when they return. Tom talks through what that means for performance staff in the next few weeks.
statsports.com/article/footb…
Really interesting read from @tomjsking_ on the extended 16 day international break and its impact on squads regrouping at clubs over the coming days.
On one end a player could have 4 matches, 360 minutes & travel demands. On the other, a player is in a coniditioning block with no gametime.
The longer window creates greater differences in what players need when they return. Tom talks through what that means for performance staff in the next few weeks.
statsports.com/article/footb…
The next evolution of baseball data analytics is here.
Introducing STATSports' Baseball Metric Suite - a major step forward in how pitching and hitting workload is measured.
Traditional pitch & swing counts capture volume, but not intensity or accumulated load. Over 300 actions can go unrecorded across a five-day rotation, leaving a significant gap in the workload picture.
Counting isn’t measuring.
Using accelerometer and gyroscope data from the Apex 2.0 unit athletes already wear, our technology automatically detects, classifies and quantifies individual pitches and swings - revealing the volume, intensity, accumulated load and movement profile behind every action.
Practitioners can review data at action and session level, all within the existing STATSports workflow.
Without the need for cameras, labs or installation, athletes can be tracked anywhere - bullpen, batting cages, practice fields or in competition.
Field-verified against 1,269 actions, with 99.8% correctly detected and classified.
Click the link to see our full whitepaper👇
statsports.com/go/baseball-w…
Every pre-season, professional footballers find themselves without a club, preparing for their next opportunity without knowing when it might come.
The @PFA run a fantastic initiative in partnership with @p3rformhq, providing a support system through its free agent pre-season camp.
The PFA pre-season camp gives free agents access to quality coaching, strength and conditioning, competitive fixtures and wellbeing support, helping them stay ready while they work towards their next contract.
We were proud to support the camp again in 2026, where P3RFORM use our technology to benchmark players’ physical output against club pre-season demands and give coaches & players feedback on their sessions - the same way as a performance department would at a club.
That data also stands as a body of evidence of the work players have put in, helping clubs understand how physically prepared a player is to join their squad.
By the end of the 2025 camp, more than 50 participants had already signed new contract, including Fabio Borini who attended before securing his next move to Salford City.
Watch the full insight to the 2026 camp below👇
Really interesting insight from @waynerooney on the type of speed that can sometimes get overlooked in football.
You’ll often hear coaches say that top speed is overrated. That football is mostly about being quick over short distances.
It’s a fair point - most sprints in football are relatively short. Approximately 2-4 secs, over 10-20m. So acceleration, anticipation and timing are hugely important.
But Rooney’s point is equally true -
give genuinely fast players 30–40m to open up and top end speed is a massive plus.
The counter-attack goal against Arsenal in 09/10 is a brilliant example. Rooney starts from deep, sprints about 50m and has the ability to maintain his speed and get on the end of the pass.
In the current Premier League era, that ability is particularly valuable in a game increasingly full of transitions. For both attackers and defenders.
Manchester United used to publish their players’ top speeds, and Rooney was regularly right up there at or above 35 km/h.
There’s another reason developing top speed matters too: speed reserve.
Imagine two players:
Player A max speed: 36 km/h
Player B max speed: 31 km/h
At 25 km/h, Player A is at 69% of their maximum speed.
Player B is already at 81%.
So the same absolute running speed represents a very different relative speed demand for each player.
That’s just one more reason maximal speed matters beyond simply being able to win a foot race.
Raise your ceiling and you increase the speed you have in reserve.


















