A Fast Paced, Electrifying, Dual Stick, Action Adventure game… with ROBOTS!! Currently in development with @ShawnTheMiller & @marble_v_

Wurundjeri Land | Melbourne
Joined June 2023
Early Prototyping was also about pushing the boundaries of my setup, these early tests already showed promise for the combat development! If you want to see more Tiltshift or even better, PLAY Tiltshift I'll be at #Gamescom and #GamescomDev all this week! #IndieDev #GameDev
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It's August already! That means #Gamescom #GamescomDev is here! I'll be in Cologne with a Tiltshift build taking meetings & showing off my wonderful game to anyone who will listen! #IndieDev #GameDev
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I just don't think it needs to be any more complex than this! #IndieDev #GameDev
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Nawwww look at that cute little fella... Don't get too close though! #IndieDev #GameDev
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I have 'Active' targeting but I also have 'Passive' targeting. Sometimes I'm going to want to focus the players attention on an item or serendipitous moment and this is the way! #IndieDev #GameDev #GameDesign
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I'm thinking it's time to start popping in the passive support upgrades! #IndieDev #GameDev
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This may be the perfect time to make a dual stick action adventure game and release a demo on Steam... Oh yeah, I am! @PlayTiltshift #IndieDev #GameDev
The Steam Controller may finally be getting closer to launch, as new leaks suggest Valve Corporation has received its first large shipment of “wireless PC controllers” in the United States.  The update comes from well-known Valve hardware leaker Brad Lynch, who reported that a large quantity import was spotted last week.
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You can tell your #IndieGame Demo development is heating up when...
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Here's a technical one for all my #IndieDev freinds out there! Animated decals. Tiltshift has light platforming mechanics so I need a 'blob' shadow but dont want the boring circle, I also want to bake all my environments light & shadows. Special thanks to Mario Odyssy! =D
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Day : 948 Time for everyone to start speaking 'Shift-ese' #IndieDev #GameDev
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Starting the year strong with some colour and a face rig! #IndieDev #GameDev #Animation
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It took me all day (And you probably can't tell) But I evolved the dynamic combat camera system, with a view to framing onscreen enemies. Combat and exploration are such different beasts that I wanted to have bespoke setups for each and silky a smooth transition. 🎉🥳 #IndieDev
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I'm working on the first boss design for my Demo this week! Inspire me! Who's your fav boss fight? #IndieDev #indieGame #BossFIght
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And here it is if you want to see the boss fight in action!! #IndieDev #SoloDev
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Not all enemy types are created equal... 🤣🤣 #IndieDev #GameDev #SoloDev #Animation
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Such a minor detail but having your character look where they are heading imparts so much more life. Absolutely worth tinkering with it and getting it in there. #IndieDev #GameDev #Animation
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When focusing on game feel never underestimate #SoundEffects to compliment your #Animation It's all part of the same body of work! #IndieDev #GameDev
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Cinematics workflow is my secret side passion to #IndieDev and I'll be doing a lot more of it in my next game! #Animation #Cinematics #MadeWithUnity
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