We make new NES games! #nesdev -- Code and music @miau6502 -- Graphics @NicolasBetoux -- https://xitter.cf/t.co/3cW80Kg97R -- Contact us at: [email protected]

Berlin, Germany
Joined August 2009
⭐️ Micro Mages Maker is out now on Steam and Nintendo Switch! Create your own 2D platformer levels and share them with others! Play them solo or with up to 4 players in local co-op. 🧙 🏗 Includes original Micro Mages + Second Quest. Steam: store.steampowered.com/app/3…
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Visualizing RAM access to debug saving. A peek into the NES's brain. #NESdev 1 pixel = 1 byte red = writes, green = reads, white = currently being accessed
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The Steam Summer Sale is ongoing! For a couple more days, you can get: - Micro Mages Maker at 25% off - Micro Mages at 90% off 🏗️ store.steampowered.com/app/3… 🧙 store.steampowered.com/app/1…
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Aaand the bundle is live with 4 days remaining. 30 quality NES homebrew games for $30! Micro Mages included! #N8ABundle
🚀 The New 8-Bit All-Stars Bundle is now live! Honestly, I still can’t believe we managed to bring together so many incredible NES & Famicom homebrew developers and games in one bundle. I hope you’ll enjoy it as much as we enjoyed putting it together. 🎮 itch.io/b/3695/new-8-bit-all… And if you’d like to help support the developers, please consider sharing the bundle with your friends, followers, or fellow retro gaming fans. It really helps 🙏❤️☕️ #N8ABundle #NES #FAMICOM #homebrew #nesdev #indieNES #NESmaker #indiegames #gamedev #ファミコン #同人ゲーム
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Our game Micro Mages is on this! $1 per game is a steal. Many quality NES homebrews in this bundle! It will be a great way to get started and support the #NESdev scene ;) #N8ABundle
We’re proud to unveil the New 8-Bit All-Stars Bundle!😍 30 standout NES & Famicom homebrew games. 30 amazing developers. $30. 🗓️ June 5–12 Trailer HD: youtu.be/0AumjO9RDGI ➡️ Bundle: itch.io/b/3695/new-8-bit-all… #N8ABundle #NES #Famicom #homebrew #nesdev #NESmaker #indiegames
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Btw, we received a Triple Jump box sample! #NESdev More in this Kickstarter update: kickstarter.com/projects/mor…
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✨ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch! Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. 🧙 🏗
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We haven't posted in a while. Triple Jump is very technical and less visual currently. But here's how the 512KB MMC1 Triple Jump ROM allocates its space. The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev
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Successfully spreading files across multiple ROM banks now ✅ #NESdev
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Added some compression into the mix et voila! Banks $03 and $05 look way less cramped now, that SHOULD be enough space to carry us through the rest of development :) #NESdev
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Micro Mages Maker coming soon ゚☾ ゚。⋆ Wishlist if you'd like to support us and not miss the release <3 store.steampowered.com/app/3…
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Bankswitching gone wrong #NESdev
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Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev More in our latest Triple Jump Kickstarter update: kickstarter.com/projects/mor…
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Coming soon: Micro Mages MAKER! 🧙‍♀️🔨 Steam page: store.steampowered.com/app/3… Wishlist if you'd like to support us and not miss the release <3 Thanks! #NES #NESdev
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It's been 40 years since the NES was released in North America. And a whopping 50 years for the CPU which powered it: the MOS 6502. It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time #NESdev
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Grunt work, but gotta get these things right. 🤖 Decoupling some moves from their states, making sure they work together gracefully. E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
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When you finally catch a longstanding bug on an emulator recording. #NESdev 😭 Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely. Thanks, @NicolasBetoux !
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An ending screen that didn't make it into the game 👽 #NESdev
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Finally getting to do some optimizations :) Improved the engine to handle twice as many objects without slowdown. #NESdev That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...
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