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The API for production-ready 3D models

Joined August 2025
Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)Photo by mint (@mintdotgg)
Most AI 3D tools give you one fused shape. Then you pay an artist $5,000 to clean it up. So we built Mint Modeler, our API for production-ready 3D models. It delivers every part with clean topology and separate materials. One prompt. Every part, accessible. Delivered put together, meant to be taken apart. Spend your budget refining, not rebuilding. Request early access to the API below.
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Most AI 3D tools hand you headphones as one fused shape. Earbuds, band and cushions all meshed together. This is a study of Apple’s headphone line, built in Mint Modeler. Every part is its own object with its own material.
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mint retweeted
you can make a cool 3D model in an LLM, but you can’t make a production ready usable asset. Mint Modeler creates high end models made from separate objects so the topology is clean and the model can demonstrate whatever task you need done Like this PS5 controller, you can actually press the buttons and manipulate the joystick
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Most 3D asset generators give you a single mesh. That doesn't work for robotics, where one hand can have over 300 parts. Mint Modeler delivers every finger, joint and internal component as a separate object. So you can demonstrate how complex the robot's build and physical ability to move.
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Robotics is in a renaissance, but a fused mesh can’t show the complexity of a robot showing it in 3D takes clean topology and a model built like the real machine. Mint Modeler delivers every part as its own object, like this robot forklift. So you can not just show what it looks like, but demonstrate how it moves. (Animated the mint asset in Blender)
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A fused 3D model can't move the way the real product does. This robot arm was built in Mint Modeler with every part as its own object.
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A model of a large-scale project is usually built by hand and takes a studio days or weeks. We built a study of Apple Park in Mint Modeler, with every part as its own object, so you can take it apart and see how the design works piece by piece.
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Most 3D asset generators give you a single mesh. That doesn't work for robotics, where one hand can have over 300 parts. Mint Modeler delivers every finger, joint and internal component as a separate object. So you can demonstrate how complex the robot's build and physical ability to move.
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A 3D asset can't be rigged or animated if it's one fused shape. This cyberpunk hoverboard was built in Mint Modeler with every part as its own object, ready to rig or animate however you need.
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Most product videos need a finished 3D model. Getting one usually takes an artist days or weeks. Mint Modeler builds clean topology, separate materials and every part as its own object in hours, so product teams can show an idea before the product is even done.
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AI can make a 3D model or scene in minutes, but none of that matters if the model isn't usable. We built the Death Star and a TIE Fighter in Mint Modeler. Every piece is its own object, so they can be moved, lit or taken apart for whatever scene you need.
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If physical objects are made out of separate parts then why wouldn’t models be too?
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Getting better Topology in 3D is inevitable. How you get there is dependent on what you want use your models for, our focus at Mint is production-ready 3D assets. We wanted to show you the difference by creating a webpage with @threejs that you can interact and examine to show just how much detail we put into our models and how they perform different to our competitors!
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