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MakePlay.AI | Free AI Game Maker (@makeplayai) profile picture

Free AI Game Generator | Build, remix and publish instantly. 👉 Join Community • https://xitter.cf/t.co/a0begFpwkL ⬇️ Try #MakePlayAI NOW

Joined July 2026
Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)Photo by MakePlay.AI | Free AI Game Maker (@makeplayai)
A basic introduction to what you can do on MakePlay.AI right now: 1. 𝗖𝗿𝗲𝗮𝘁𝗲 𝗴𝗮𝗺𝗲𝘀 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗰𝗼𝗱𝗶𝗻𝗴: Describe your ideas to your AI Agent and let it help you build gameplay, systems, levels, art styles, stories, and multilingual support. 2. Bring your games to life with ready-made or AI-generated 3D models, music, sound effects, and voice lines. In Gamma-2, you can ask your Agent to generate 3D models directly in chat. 3. Upload reference files and keep refining your game by telling your Agent what you’d like to change. 4. Customize your game with 𝗮𝗻𝗶𝗺𝗮𝘁𝗲𝗱 𝗰𝗼𝘃𝗲𝗿𝘀, 𝗶𝗻𝘁𝗿𝗼 𝘃𝗶𝗱𝗲𝗼𝘀, 𝗮𝗰𝗵𝗶𝗲𝘃𝗲𝗺𝗲𝗻𝘁𝘀, 𝗮𝗻𝗱 𝗶𝗻-𝗴𝗮𝗺𝗲 𝗖𝗼𝗶𝗻 𝗦𝗵𝗼𝗽𝘀. 𝗗𝗲𝘀𝗶𝗴𝗻 𝗴𝗮𝗺𝗲 𝗰𝗼𝗹𝗹𝗲𝗰𝘁𝗶𝗯𝗹𝗲𝘀, including avatars, frames, and stickers that can be used across MakePlay.AI. More details via: makeplay.ai/blog/whatcanmake… #MakePlayAI #MadewithMakePlay #GameDev #IndieGame
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Move! Girl's in a rush. Get lost in the satisfying keyboard ASMR of KEYCAP ISLES. Headphones are highly recommended. Enjoy the sound effects, from rain and piano to more relaxing sounds. For keyboard enthusiasts, both Topre and red switches are available. And yes, you can pull off a triple (or even quadruple) flip in midair. Flip now: makeplay.ai/p/6js2fm3tzq #MakePlayAI #MadeWithMakePlay #ASMR
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Beware of aliens! 👽 Get a question wrong, and you might find yourself launched into outer space... Put your knowledge to the test with your friends in Alien Trivia Trap, directed by Coyote 19. Stunning visuals, English voice acting, and multiplayer support via makeplay.ai/p/9a8g37rbnm #MakePlayAI
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Don't worry, I am just borrowing a few things. *bonk* Play it on #MakePlayAI makeplay.ai/p/axphx2k6h2 with regular Sunday event hosted by the Director yajufami #MadewithMakePlay #TurnAround #FunnyGameplay #IndieGame
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We're honored to have received some very special illustrations from Brian! With his kind permission, we've brought his artwork to the MakePlay Coin Shop, alongside exclusive decorations inspired by his game. A little piece of Brian's creative world, now yours to enjoy. Explore his game: makeplay.ai/p/4pjwnnb6dq #MakePlayAI #MadeWithMakePlay
“From a little room, great big dreams. And a smile for every child.” Brian & Chirol Dog Studio: Bringing a World of Drawings to Life Director Brian Makihisa @B_and_Cofficial introduces his world through the voice of a vintage animation studio founder. His stories follow BRIAN & CHIROL DOG STUDIO, its mischievous characters, and a simple wish: to make people smile. Along the way, he gives #MakePlayAI a place in that world, too. It begins in Seattle In Brian’s story, a young boy in Seattle fills scraps of paper with dogs wearing hats, cats reading newspapers, and dancing animals. His mother, however tired from work, always stops to look—and laugh. After losing his parents, he holds on to the drawings that once made her smile. At fourteen, he joins the printing shop where his father worked. At sixteen, he leaves Seattle, drawing portraits and performing at circuses, fairs, and amusement parks. Some jokes fall flat. On the road, he wonders whether a larger nose or a hat flying off at just the right moment would work better. Every child’s laughter gives him a reason to try again. One rainy night, he finds a little white dog outside a circus tent, left behind because he cannot learn the expected tricks. Brian wraps him in his coat and takes him home. That dog is CHIROL. Later, CHIROL climbs into Brian’s hat, refuses to leave, and pokes out only the tip of his nose. The crowd roars with laughter. Brian realizes that his companion does not need extraordinary tricks. He is funny simply by being himself. A little room—and an unexpected star The studio’s fictional history moves to Los Angeles in 1920. Brian rents a tiny room and gathers a team with paper, ink, a camera, and big ambitions. But they still need a leading character. Then CHIROL comes charging across the room for supper. Annie, who keeps the studio’s finances and daily life in order, laughs that such an amusing creature might become famous. Their star has been at their feet all along. Brian gives the cartoon CHIROL expressive ears, a mischievous grin, and limbs that bend like rubber. His first adventure, The Mutt and the Mummy, turns the search for a buried bone into a chaotic journey to Egypt. At the screening, Brian waits nervously at the back of the theater. When the children begin laughing, he remembers his mother, his street-corner drawings, and why he started. How MakePlay enters the story Brian describes discovering MakePlay through a playful scene set in 1930. Resting after work, he hears an advertisement on the radio during a program called “YouTube.” The promise catches his attention: describe an idea and turn it into a game. He makes a telephone inquiry. The next morning, an enormous wooden crate arrives. Inside stands a machine covered in pipes, gauges, and levers. A cheerful AI girl appears on its screen, ready to help. The team hands her a drawing of KOEUB, their spirited, ponytailed character. Soon, KOEUB is running through a black-and-white corridor, fleeing a spreading tide of ink. Then the team discovers they can control her. Brian confuses left and right. His colleagues fight for a turn. Even Annie starts shouting “Jump!”—before insisting she is simply checking whether the equipment works. Through this imagined encounter, Brian captures the excitement of seeing a familiar character become someone you can play alongside. Making sure KOEUB stays KOEUB His account of the creative process is full of small, thoughtful decisions. A character model sheet guides KOEUB’s face, ponytail, clothing, proportions, and four-fingered hands. When a generated illustration adds a fifth finger, Brian asks for that detail to be corrected while keeping the expression and pose intact. But accuracy is only part of the work. Is KOEUB waving with real delight, or merely raising her arm? Does a gesture express her personality? For an animation based on two key drawings—KOEUB whistling, then beckoning with her thumb—he describes examining the movements and their timing. A pause before the whistle can build anticipation. A brisker beckoning gesture can reveal her impatience. AI contributes unexpected ideas, while he decides which ones belong to her. He applies the same care to scenery. A fountain square should share the original town’s linework, architectural shapes, and balance of black, white, and gray. The setting can grow while still feeling like the characters’ home. Throughout these stories, Brian’s purpose remains clear: he wants audiences to laugh when CHIROL causes trouble, cheer when KOEUB faces danger, and come to regard them as living friends. With MakePlay, he is exploring more ways for those friends to move, play, and share new adventures—carrying a little room’s worth of dreams into a larger world.
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“From a little room, great big dreams. And a smile for every child.” Brian & Chirol Dog Studio: Bringing a World of Drawings to Life Director Brian Makihisa @B_and_Cofficial introduces his world through the voice of a vintage animation studio founder. His stories follow BRIAN & CHIROL DOG STUDIO, its mischievous characters, and a simple wish: to make people smile. Along the way, he gives #MakePlayAI a place in that world, too. It begins in Seattle In Brian’s story, a young boy in Seattle fills scraps of paper with dogs wearing hats, cats reading newspapers, and dancing animals. His mother, however tired from work, always stops to look—and laugh. After losing his parents, he holds on to the drawings that once made her smile. At fourteen, he joins the printing shop where his father worked. At sixteen, he leaves Seattle, drawing portraits and performing at circuses, fairs, and amusement parks. Some jokes fall flat. On the road, he wonders whether a larger nose or a hat flying off at just the right moment would work better. Every child’s laughter gives him a reason to try again. One rainy night, he finds a little white dog outside a circus tent, left behind because he cannot learn the expected tricks. Brian wraps him in his coat and takes him home. That dog is CHIROL. Later, CHIROL climbs into Brian’s hat, refuses to leave, and pokes out only the tip of his nose. The crowd roars with laughter. Brian realizes that his companion does not need extraordinary tricks. He is funny simply by being himself. A little room—and an unexpected star The studio’s fictional history moves to Los Angeles in 1920. Brian rents a tiny room and gathers a team with paper, ink, a camera, and big ambitions. But they still need a leading character. Then CHIROL comes charging across the room for supper. Annie, who keeps the studio’s finances and daily life in order, laughs that such an amusing creature might become famous. Their star has been at their feet all along. Brian gives the cartoon CHIROL expressive ears, a mischievous grin, and limbs that bend like rubber. His first adventure, The Mutt and the Mummy, turns the search for a buried bone into a chaotic journey to Egypt. At the screening, Brian waits nervously at the back of the theater. When the children begin laughing, he remembers his mother, his street-corner drawings, and why he started. How MakePlay enters the story Brian describes discovering MakePlay through a playful scene set in 1930. Resting after work, he hears an advertisement on the radio during a program called “YouTube.” The promise catches his attention: describe an idea and turn it into a game. He makes a telephone inquiry. The next morning, an enormous wooden crate arrives. Inside stands a machine covered in pipes, gauges, and levers. A cheerful AI girl appears on its screen, ready to help. The team hands her a drawing of KOEUB, their spirited, ponytailed character. Soon, KOEUB is running through a black-and-white corridor, fleeing a spreading tide of ink. Then the team discovers they can control her. Brian confuses left and right. His colleagues fight for a turn. Even Annie starts shouting “Jump!”—before insisting she is simply checking whether the equipment works. Through this imagined encounter, Brian captures the excitement of seeing a familiar character become someone you can play alongside. Making sure KOEUB stays KOEUB His account of the creative process is full of small, thoughtful decisions. A character model sheet guides KOEUB’s face, ponytail, clothing, proportions, and four-fingered hands. When a generated illustration adds a fifth finger, Brian asks for that detail to be corrected while keeping the expression and pose intact. But accuracy is only part of the work. Is KOEUB waving with real delight, or merely raising her arm? Does a gesture express her personality? For an animation based on two key drawings—KOEUB whistling, then beckoning with her thumb—he describes examining the movements and their timing. A pause before the whistle can build anticipation. A brisker beckoning gesture can reveal her impatience. AI contributes unexpected ideas, while he decides which ones belong to her. He applies the same care to scenery. A fountain square should share the original town’s linework, architectural shapes, and balance of black, white, and gray. The setting can grow while still feeling like the characters’ home. Throughout these stories, Brian’s purpose remains clear: he wants audiences to laugh when CHIROL causes trouble, cheer when KOEUB faces danger, and come to regard them as living friends. With MakePlay, he is exploring more ways for those friends to move, play, and share new adventures—carrying a little room’s worth of dreams into a larger world.
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The assistant is live on #MakePlayAI! Whether you have questions, want to find interesting games, or just feel like chit-chatting, our girl is here to help. 💜 Both she and the little purple mascot are waiting for you to name them! Help us pick the perfect names for our girl and her pixel-style companion for a chance to win a Pro plan. makeplay.ai/post/37417 Speaking of chit-chatting, try summoning Pico in the Community section on MakePlay. It might randomly pop up to check on you and share a few thoughts—though sometimes you’ll catch it slacking off or busy aura farming. Well, it’s just our assistant’s hair clip. Who can blame the little thing? 🤷‍♀️
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🎉 A Little Thank You from MakePlay AI! Thank you so much for your continued support of MakePlayAI! To show our appreciation, we're hosting a special Appreciation Spin Event! Each eligible account gets 2 spins to win exciting rewards, including Quota Reset Cards, Boost Tickets, exclusive decorations, and Coins! A quick note about Quota Reset Cards: A Quota Reset Card clears usage within your current credit windows. It does not add extra credits to your balance or grant additional spins. 🎁 Don't miss out! Spin the wheel before November 17 to see what you've won! 👉 makeplay.ai/events/appreciat…
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As the pieces get smaller and smaller, can you still line them up perfectly? Align, directed by Blessed Studios. Minimalist, aesthetically pleasing, and oddly satisfying. makeplay.ai/p/pz4gtdwtcn #MakePlayAI #MadeWithMakePlay #CasualGame
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💎𝗖𝗮𝗹𝗹𝗶𝗻𝗴 𝗔𝗹𝗹 𝗡𝗮𝗺𝗲-𝗠𝗮𝗸𝗲𝗿𝘀! 𝗪𝗶𝗻 𝗙𝗿𝗲𝗲 𝗠𝗼𝗻𝘁𝗵𝗹𝘆 𝗣𝗿𝗼 𝗣𝗹𝗮𝗻 We have game-makers. We have game-players. Now we need… 𝐧𝐚𝐦𝐞-𝐦𝐚𝐤𝐞𝐫𝐬 We can make entire game worlds, but these two still don’t have names. Help us fix that? Meet our little assistant and our purple mascot. Give them names—and tell us why they fit. Cute, clever, wonderfully weird… surprise us. 𝐇𝐨𝐰 𝐭𝐨 𝐄𝐧𝐭𝐞𝐫 • Suggest a name for either character—or both. • Tell us which character you’re naming. • 𝐈𝐧𝐜𝐥𝐮𝐝𝐞 𝐚 𝐬𝐡𝐨𝐫𝐭 𝐞𝐱𝐩𝐥𝐚𝐧𝐚𝐭𝐢𝐨𝐧 𝐨𝐟 𝐰𝐡𝐲 𝐲𝐨𝐮𝐫 𝐧𝐚𝐦𝐞 𝐟𝐢𝐭𝐬 (𝐑𝐞𝐪𝐮𝐢𝐫𝐞𝐝) • Submit your entry on Discord or in the comments under of Official Community Section Discord: discord.com/channels/1528869… Official Community Section: makeplay.ai/post/37417 𝐓𝐡𝐞 𝐏𝐫𝐢𝐳𝐞𝐬 Two characters. Two winning names. Two prizes. We’ll choose one winning name for each character. Each winner will receive 1 month of MakePlay Pro Subscription Plan for Free. Winning names will be selected from entries submitted through either of the two channels above. 𝐄𝐯𝐞𝐧𝐭 𝐃𝐮𝐫𝐚𝐭𝐢𝐨𝐧 November 2 (Mon) – November 16 (Mon), 2026 What should we call them? Their next introduction could feature the name YOU suggested. #MakePlayAI #MadewithMakePlay
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Good game, great idea, and even greater design and gameplay. Click the link for the very unique game #MadeWithMakePlay 🐺🐺🐺Keep the mood till #November *Woofs*
🎃ハッピーハロウィン!!! makeplay.ai/p/m3hcspbz6k 今回は、お手軽にゲームが作れちゃうMakePlay.AIで、初めてのTFゲームを作ってみました! 🐺人狼になってからが本編?! 1プレイ2,3分のカジュアル横スクロールアクションゲームです! ところどころちょっと粗さが目立ちますが、是非プレイしてもらえると嬉しいっです! ミニゲームに🍬ハロウィン要素も入れちゃいましたっ!
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Happy Halloween from #MakePlayAI! 🎃👻 Whether you're making spooky games, exploring haunted worlds, or just here for a little trick-or-treating, we hope you have a frightfully fun time! Stay spooky, Directors! #Halloween #MadeWithMakePlay
🤖 Made with AI
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Ghosts? 👻 Bats? 🦇 Zombies? 🧟 Werewolves? 🐺 Eighteen hells? 🔥 Everything you can imagine for #Halloween is here on #MakePlayAI! From spooky encounters to haunted adventures, check out what our Directors have created #MadeWithMakePlay! Join our official community and Discord server for the exclusive Tweak Or Trick event! Happy Halloween! 🎃 #SpookySeason
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Featured Halloween-themed games and directors: Outpost : Deadline Bridge by LI Zhengqing Slimy Night Stroll by マグネット羊 Shadow Form Halloween Edition by MadeInHeaven Get Anything You Love by グリッチケルベロス Rhythm Hell by TochGames
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Pull off a little stunt—even when you’re being chased. If you’re going to get busted, at least land a 720 spin in style. 🏍️ makeplay.ai/p/g6579hbwz3 #MadeWithMakePlay #MakePlayAI #IndieGame #Motorsport
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Look what we found on our official Discord server! A beautifully voiced gameplay clip #MadeWithMakePlay by our Japanese Director, クリパ! A while ago, a Japanese Director asked us to bring voice generation to #MakePlayAI. And now, look what they've created with the latest Text-to-Speech function. On a scale of 1 to 10, we'd give this performance a 100! The game is still a work in progress, so there's plenty more to look forward to. Stay tuned! #GenAI #AIGameDev #IndieGame
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Education has always been something we’re happy to support. We’ve also implemented by a middle school in Thailand and a game development camp at Cambridge Academy of Digital Games and Innovation. Across MakePlay.AI, Directors are making games that explore biology, geography, and language learning. If you’re using #MakePlayAI for an educational program, please feel free to reach out. We’d love to hear what you’re working on and see how we can help.
Interactive Language Learning Game for German Students: MakePlay.AI is heading to a Chinese Teaching Conference in Hamburg, Germany makeplay.ai/p/cbcs7uadsb We recently received a special email from Director RadiantKnight, who has taught Chinese for nearly 20 years in German. He has been using #MakePlayAI in his Chinese lessons, building a magic book with around 10 mini-games for his students—from shooting and running games to quieter activities and even horror-themed experiences. His journey started with making PowerPoint slides by hand. Later, he used AI to generate images and videos. As his ideas grew more ambitious, he began searching for tools that could bring them to life, registering for and testing one platform after another. Eventually, he chose MakePlay, for our " beginner-friendly interface, conversational workflow, and ability to deliver the visuals and variety", which his lessons needed. With our latest Text-to-Speech update, we also suggested adding voice lines to bring another dimension to his language-learning games. Now, RadiantKnight will share his experience at the upcoming North German Chinese Teachers’ Conference, co-hosted by the Confucius Institute at the University of Hamburg and the Association for Chinese Language Teaching in German-Speaking Countries. His talk will explore how MakePlay AI can support Chinese language teaching. We wish him every success with his talk—and with the lessons and games still to come! #MadeWithMakePlay #EdTech #LanguageLearning
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