Last call: @islolabs Adam Gold on evals for software factories, tonight in SF.
Four talks on infra for agents. Sushi, beers, builders.
5:30 PM.
Last spots here 👉 eu1.hubs.ly/H0yGpjY0
Tomorrow. San Francisco.
AI Infra Nights x Autonomous Engineering - Islo, Alien, Databricks.
Last call → eu1.hubs.ly/H0yy3gT0
09/24, SF - AI Infra Nights x Autonomous Engineering:
- Adam Gold (Islo) - trusting agents that push their own PRs
- Dhruv Gupta (Databricks) - Omnigent: many agent harnesses, one interface
- Alon Gubkin (Alien) - a cryptographic kill switch for SaaS data
eu1.hubs.ly/H0yvk050
Tokyo Game Show 2026 is ON and our team is here with exciting news for game developers and studios!
Come visit us at Booth #09-W79. See you at TGS!
#TGS2026 #TokyoGameShow #GameDevelopment #Incredibuild #GameDev
AI writes code in seconds. Shipping it safely is another story.
Our CEO Shimon Hasson on Channel 10 breaking down the real bottleneck in the AI era 👇
eu1.hubs.ly/H0yqsC50
What if your AI agent implemented the change, verified the fix in a live env, and opened the PR itself?
@AdamGolds on it - "How we stopped working for our agents."
AI Infra Nights x Autonomous Engineering, SF, Sep 24 → eu1.hubs.ly/H0ymFkQ0
That's a wrap on "Scaling Rust in the Enterprise" webinar with @jetbrains.
Rust isn't a niche systems language anymore - it's core platform infra.
2.26M active Rust devs. 48.8% of enterprises now run it in production.
Full recording soon.
The hard part of production AI isn't the model. It's the infra underneath.
AI Infra Nights x Autonomous Engineering, San Francisco - @islolabs, Alien, Databricks on what breaks at scale.
Thu Sep 24 → eu1.hubs.ly/H0yjMwV0
Live at #AutomotiveWorld Tokyo with our partner @Macnica 🇯🇵
Showing how Incredibuild kills build & CI/CD bottlenecks across embedded toolchains - Green Hills, Qt, QNX, Yocto, Linux, AOSP - so SDV & ADAS teams ship faster.
Swing by the Macnica booth or DM us!
#SDV #EmbeddedSystems
Incredibuild is heading to Tokyo Game Show 2026! Catch Hideki Furuya, Nobuki Mori & Tsuyoshi Miyake at booth 09-W79, Sep 17-18, to see how we cut build times for game studios. Book time via the TGS Business Matching System: eu1.hubs.ly/H0y8rZL0 #TGS2026
It's not a Rust problem. It's a scale problem.
And scale problems have fixes. We gathered them all into one webinar.
Incredibuild x @jetbrains · Sept 8, 15:00 UTC · link below
eu1.hubs.ly/H0xZpw40
Your Rust codebase scaled. Your build didn't. Join Orhun Parmaksiz, @doriexterman & Nir Stern as they showcase what's actually slowing your team down and how to fix each.
Incredibuild x @jetbrains.
September 8th, 15:00 EDT 👇
eu1.hubs.ly/H0y1BpB0
We're at JFrog #swampUP, booth's live, come say hi 👋
Stop by and talk to Adam Gold and Yosi Yadin about Islo, the trust layer for agentic software supply chains, self-healing SSCs, and governing AI agents safely. Grab some swag too.
Some people wait for a sign.
This one showed up in the sky.
Scaling Rust in the Enterprise - Sept 8, @jetbrains RustRover x Incredibuild. What changes when Rust gets big: builds, testing, mixed-language, AI-assisted dev.
Consider yourself summoned 👇
eu1.hubs.ly/H0xZF800
Software now writes software - at agentic speed.
We're at @jfrog #swampUP 2026 in NYC, Sept 1-3. Come talk agentic software supply chain, self-healing SSCs + governing autonomous #AI agents.
25% off with incredibuild_vip: eu1.hubs.ly/H0xYYwW0
#swampUP #DevSecOps
Shaders shouldn’t be the reason your Unity builds take forever.
But with thousands, or even millions, of shader variants, they can be. Here’s what’s happening under the hood → eu1.hubs.ly/H0xTV0g0
Stop optimizing the compiler.
We analyzed 120,000+ build invocations across AOSP 15→17. The next Android build bottleneck isn't Clang - it's executing, caching & distributing the whole build graph.
Result: 3h52m → 17min. A 13.1× speedup
@doriexterman
eu1.hubs.ly/H0xSfCy0
Rust developers, this one's for you. 🦀
For the first time, we're partnering with @jetbrains for a joint live webinar. Your language is fast - is your build? We're getting into IDE workflows (RustRover, CLion) + faster builds at scale.
Register -> eu1.hubs.ly/H0xQXVh0
Don't make your CI struggle. Get on incredibuild's CI runners for GitHub Actions and GitLab CI and start running up to 4x faster at 50% less cost.
Try it out for yourself for free for 3 months: eu1.hubs.ly/H0xKwdX0



















