Engage, educate, and activate your community with delightful interactive experiences. Looking for customer support? Chat with us on https://xitter.cf/t.co/uE3CA2Ui35 👋

Global
Joined March 2011
Our newest update is running out. Of time, that is. 🧨 Missions can now expire on their own clock, counting down from the moment they're released. Drop one that's live for 2 minutes and watch your teams scramble. bit.ly/4hRm9gV
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Mayors vs. seventh-graders. Guess who won. 🐣 @IrvingtonNY @ardsleyvillage @hohgov, and 4 other New York villages ran an earth day scavenger hunt for a month of composting, planting, and friendly trash talk (the recyclable kind). Here's what happened: bit.ly/46U14gY
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Powered by you-know-who 🪿 See you, NYC! 🍎
Want to learn about the history of our city? Get outside with some friends?  Well you’re in luck. This month, we’re hosting a massive scavenger hunt across the city — all about the history of organizing in NYC. Sign up at organize.nyc.gov and come see the city through the eyes of the people who built it.
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Experiential learning has a reputation for being heavy to plan. The data disagrees. Half of these lessons were built and launched the same day. 22% within the hour. Four more findings here: bit.ly/4gxnqKQ
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Teachers launch experiential lessons at two peaks: August and September, then again in May. One is a room that doesn't know each other yet. The other is attention already walking out the door. Finding 4 from The Student Participation Report: bit.ly/4gxnqKQ
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Most engagement metrics measure who showed up. This one measures who stayed in it. The typical K-12 group completed 73% of the tasks assigned to it. Attendance and participation are not the same thing. Finding 3 from The Student Participation Report: bit.ly/4gxnqKQ
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65% of participants tried a new way of getting around. That was the goal. 74% came away liking their highway district more. That was the bonus. How @achdidaho's Walk Bike & Ride program pulled it off 🚲 bit.ly/4xwdYfP
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When teachers design experiential lessons, they overwhelmingly make them social. Finding 2 from The Student Participation Report: 76% of students took part as a team, not solo. Full report here: bit.ly/4gxnqKQ
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The hallway chatter gave it away: "Has anyone been to four or more @ITLC_Lilly conferences? Is anyone from Austin?" That's what happens when attendees make their own introductions. Session attendance is up 10-12%. bit.ly/4cOoDuC #EventProfs #HigherEd #conferences
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We counted every piece of work students made on Goosechase over a year. 2 million creations. 62% of it photo and video. When you ask students to make something, this is how they'll do it. The Student Participation Report is live: bit.ly/4gxnqKQ
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Teachers - device policy blocking your scavenger hunt? Students can now join any Goosechase Experience straight from a browser. Nothing to download, no app for IT to approve. Same Missions, same submissions, on devices you already allow. bit.ly/4g9oJOo #K12 #edtech
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Different schools finally had a reason to talk. A student and President of the Tennessee Junior Classical League shares what a Goosechase did at their State Convention. Read Carson's story here: bit.ly/4hjnwqa
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Structure beats supervision. "Won't this get chaotic?" is the first thing teachers ask, but clear goals and structured challenges keep students more focused, not less. We answered the 4 biggest objections. #K12 #EdChat
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Small town skipped Pride again this June? You can build your own next year. A free, easy-to-use template plus a blueprint for a 30-day Pride Experience: daily Missions, one shared feed, played from anywhere. Bookmark this for next year 🏳️‍🌈 bit.ly/4q39Rps
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Movement. Creation. Connection. Ownership. That's The 4 Principles of Active Learning With Technology. Run any activity through them: are students moving or just sitting? Making meaning or just receiving it? #K12 #EdTech
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Can technology bring people back into the real world instead of pulling them out of it? Andrew Cross, our founder and CEO, on the Learning From Your World podcast: play, shared experiences, and stronger memories. bit.ly/3THAy6X #ExperienceDesign #Engagement
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Introducing our newest feature...nothing. Specifically, nothing to download. Goosechase is now also playable in any browser: bit.ly/4fBzQRj #nophonenoproblem
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Scrolling isn't the same as creating. Passive screen time consumes. Active screen time captures, explores, and solves real problems. One pulls students in like a black hole. The other hands them a tool. Make the shift! #K12 #EdTech
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The disengagement loop: lessons that feel disconnected, students who check out, and tech that gets the blame. Cracking down won't fix the root of it. The best K-12 classrooms try a third way, putting technology to work on purpose. #K12 #EdTech
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