Agentic hosting for multiplayer game code. One API call starts a dedicated server per match, in regions worldwide. Discord: https://xitter.cf/t.co/e8iLL1r5Uj

London, England
Joined August 2016
Dedicated game servers shouldn't be a second full-time job. One API call. Server running in 0.5s. No SDK. No egress fees. Curated bare metal + cloud. Free sandbox → trial(.)gameye(.).com #IndieDev #GameDev
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Rust teams building custom servers hit the same wall: the binary works locally but global regional placement and per-match allocation turns into weeks of orchestration work. #GameDev #IndieDev
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A single VPS works fine until the first concurrent spike. Then the question becomes who pays for the idle capacity the rest of the month. #GameDev #IndieDev
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When the first viral clip lands, the last thing your team needs is a surprise bill from egress you didn't budget for. Included bandwidth keeps the math honest. #GameDev #IndieDev
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Competitive matches live or die on the next available instance landing in the region closest to the players. That shouldn't require building your own global scheduler. #GameDev #IndieDev
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The first concurrent players expose every assumption you made about one machine handling the world. Dedicated instances that appear per match keep the vision intact. #GameDev #IndieDev
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New: Gameye Deploy for GitHub Actions. Add one step after your image push. It registers the new tag, waits until Gameye has pulled it, and starts a test session on it. If the server crashes on start, the job fails and prints the server's logs. #gamedev #GitHubActions
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New and open source for AI coding agents: Gameye Agent Skills, 12 skills on building Unity, Unreal, Godot and Node.js game servers and hosting them on Gameye. The Gameye MCP server, which starts sessions and reads their logs. Tested most on macOS and Linux. #gamedev #MCP
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Port forwarding, firewall rules, and security patches are the hidden tax that keeps indie teams from shipping the multiplayer mode they already prototyped. #GameDev #IndieDev
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Competitive matches live or die on the next available instance being in the right place. That shouldn't require a DevOps hire just to keep latency under control. #GameDev #IndieDev
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Your roadmap already has enough items. Infrastructure that quietly adds another full-time job is the wrong choice. #GameDev #IndieDev
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